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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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Always Up-to-Date Windows Builds by Unknownforce
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Always Up-to-Date Windows Builds by Unknownforce
10-09-2009, 08:10 AM
#161
Lost in Time Offline
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If you don't mind me asking, and I apologize if this is answered every which where. But what is the difference (if any) between your builds and Orleans builds?

As always, thanks for your hard work.
AMD Athalon 64 Dual-Core 5600+ 2.86Ghz
2 GB DDR2 RAM
Nvidia 8600 GT x2
Windows 7 RC x86
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10-09-2009, 08:28 AM (This post was last modified: 10-09-2009, 08:37 AM by Unknownforce.)
#162
Unknownforce Offline
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(10-09-2009, 08:10 AM)Lost in Time Wrote: If you don't mind me asking, and I apologize if this is answered every which where. But what is the difference (if any) between your builds and Orleans builds?

As always, thanks for your hard work.

Read the first post for changes to my build from SVN. I list them all there. Up to 4388.
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10-11-2009, 08:36 AM
#163
Unknownforce Offline
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4392.
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10-12-2009, 03:03 AM
#164
Unknownforce Offline
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4397.
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10-12-2009, 10:56 AM
#165
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Ah, congrat to the sticky Big Grin.
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10-12-2009, 03:42 PM (This post was last modified: 10-13-2009, 08:07 AM by Kupfel.)
#166
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really sucks that r3984 can't be reverted anymore.

Without r3984 reverted I'm lucky if i make it past the menu / intro in Metroid Prime ... and if I do make it into the game without a freeze then it's sure to freeze soon after.

Same goes for Super Mario Sunshine btw. guess I'll just have to keep a copy of the last rev. with r3984 reverted around to play those games.

Wish the devs would take a look at r3984 again as it practically broke two major games and possibly more.


EDIT: I posted an issue about r3984 breaking games:

http://code.google.com/p/dolphin-emu/issues/detail?id=1524

sl1nk3.s posted a patch to revert r3984. At least that's one solution for the time being. Maybe you could apply the patch to your builds as well.
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10-15-2009, 03:02 AM
#167
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hey!
Thanks your build is awesome, but I have one problem.
When I play Pokemon Battle Revolution (I think the same goes for harvest moon), there's a text bug, but I could "supress" it with the hotkey 8 with another dolphin build (i think it toggeled the "use safe texture"). And I wondered if there's a way to enable this hotkey...
I would really appericate your help
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10-15-2009, 04:30 AM
#168
Kupfel Offline
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@Rosswold: if that game needs safe texture cache and you usually don't have it enabled, why not just enable safe texture cache in the iso properties? that way no toggling is necessary.
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10-15-2009, 04:41 AM
#169
Unknownforce Offline
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(10-12-2009, 03:42 PM)Kupfel Wrote: sl1nk3.s posted a patch to revert r3984. At least that's one solution for the time being. Maybe you could apply the patch to your builds as well.

Thanks, I'm going to update the post with the most recent build and this patch included. Give me about 15 minutes here to get it all compiled and uploaded and updated...

I was going to look into fixing the revert myself, but I didn't have the time.

(10-15-2009, 03:02 AM)Rosswold Wrote: hey!
Thanks your build is awesome, but I have one problem.
When I play Pokemon Battle Revolution (I think the same goes for harvest moon), there's a text bug, but I could "supress" it with the hotkey 8 with another dolphin build (i think it toggeled the "use safe texture"). And I wondered if there's a way to enable this hotkey...
I would really appericate your help

I will have to look into this, I took a quick look for a patch and didn't find one... I don't have time to look for or at it right now. If you find one, let me know, I'll toss it in.

(10-15-2009, 04:30 AM)Kupfel Wrote: @Rosswold: if that game needs safe texture cache and you usually don't have it enabled, why not just enable safe texture cache in the iso properties? that way no toggling is necessary.

This is because a quick "flick of the switch" causes the text to work, having it one way or the other does not work, but the actual change in real time causes it to get rendered properly, or at least that's what I've read.
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10-15-2009, 05:05 AM (This post was last modified: 10-15-2009, 05:30 AM by Nebetsu.)
#170
Nebetsu Offline
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I keep getting these messages telling me my wiimote emulation is out of sync and then the whole thing crashes. The previous builds never had this issue. I first noticed this with 4417. I've been backtracking with previous versions to see if I can find one that doesn't do this.

EDIT: Same thing happens with that 4418 build too. And the weird thing is: Now it's doing it with versions that used to be fine. :S
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