Hello everyone:
Longtime lurker, first-time poster.
I've begun launching my retro-gaming experiences directly out of Steam, using the Steam ROM Manager. I'd previously avoided using Dolphin in steam due to annoyances in how it worked with my Steam Link, but this seemed to be a good solution. To note: All Steam ROM Manager does is load banners and create shortcuts in Steam - it does not download anything illegal.
I ran the Steam ROM Manager for my older games (NES / SNES / etc), and they all work fine.
However, when trying to launch Dolphin, the games intialize, and then the emulator crashes.
I'm using the following CLI argument to launch the application - In this case, the game is Metroid Prime.
The fact that the emulator starts, and initially loads tells me this argument is correct.
To make this more confusing, when I load Dolphin directly (outside of Steam), everything works fine.
Retroarch isn't affected by this, only Dolphin appears to be.
I've attached a verbose Logfile to this thread - I'm aware there's a ton of background calls for the Wiimote, as I have it on continuous scan, but unless you guys think that's the cause, that can probably safely be ignored.
In short: Why am I seeing these crashes?
Longtime lurker, first-time poster.
I've begun launching my retro-gaming experiences directly out of Steam, using the Steam ROM Manager. I'd previously avoided using Dolphin in steam due to annoyances in how it worked with my Steam Link, but this seemed to be a good solution. To note: All Steam ROM Manager does is load banners and create shortcuts in Steam - it does not download anything illegal.
I ran the Steam ROM Manager for my older games (NES / SNES / etc), and they all work fine.
However, when trying to launch Dolphin, the games intialize, and then the emulator crashes.
I'm using the following CLI argument to launch the application - In this case, the game is Metroid Prime.
- "C:\Users\asmod\Documents\Emulators\Dolphin-x64\Dolphin.exe" -b -e "T:\ROM Database\Gamecube\Metroid Prime.iso"
The fact that the emulator starts, and initially loads tells me this argument is correct.
To make this more confusing, when I load Dolphin directly (outside of Steam), everything works fine.
Retroarch isn't affected by this, only Dolphin appears to be.
I've attached a verbose Logfile to this thread - I'm aware there's a ton of background calls for the Wiimote, as I have it on continuous scan, but unless you guys think that's the cause, that can probably safely be ignored.
In short: Why am I seeing these crashes?