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Alienware m17x r3- no full speed on Skyward sword
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Alienware m17x r3- no full speed on Skyward sword
03-21-2012, 01:45 AM
#11
AnyOldName3 Offline
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Right, I seem to have misquoted my source, but my source may be slightly wrong. it says:

Quote:In order to increase the speed of a locked Sandy Bridge part, you're required to increase the platform's BCLK. Your mileage will once again vary - some reports show literally no room to manoeuvre, whilst others have maintained stability with a BCLK of 105MHz. However, due to the knock-on effect of BCLK overclocking - remember, it increases the speed of more than just the CPU core - it's very easy to run into system instability and this method of performance boosting is not recommended.

Which talks about stability, not cooling, so I was wrong on that count. As for the correctness of the actual article, you'll have to talk to someone else, as I didn't write it.
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03-23-2012, 01:37 AM (This post was last modified: 03-23-2012, 02:53 AM by etking.)
#12
etking Offline
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The game runs perfectly at nearly fullspeed (24FPS in ICC optimized PAL-Version) in 1080p 16XAF 3x internal res. without bigger problems (but rare dolphin crashes and very rare soundloops) on a Dell XPS 17 GT555M and while running Zelda SS CPU utilization is always below 80%. You should use HLE audio, Dualcore and OpenMP and Lectrodes build http://electrodexs.net/dolphin/manual/default.htm. The latter increases FPS by 20% on my system.

When using HLE audio there is no need to overclock a Sandy Bridge CPU, since performance is limited by GPU in most cases. Of course there is a lot of room for speed and image quality optimizations in Dolhin. By the way it is completely useless to have a higher internal resolution than your display can handle. On a 1080p TV, you should set internal resolution to 3x since 4x does not provide any benefits.
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03-23-2012, 03:13 AM (This post was last modified: 03-23-2012, 03:13 AM by NaturalViolence.)
#13
NaturalViolence Offline
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Quote:When using HLE audio there is no need to overclock a Sandy Bridge CPU, since performance is limited by GPU in most cases.

Nope. The CPU is almost always the bottleneck as long as you don't have a really shitty GPU or set your internal resolution/SSAA way too high.

Quote:By the way it is completely useless to have a higher internal resolution than your display can handle.

Nope. Increasing the internal resolution past your display resolution will continue to reduce aliasing and sharpen distant textures.

Quote:On a 1080p TV, you should set internal resolution to 3x since 4x does not provide any benefits.

Have your eyes examined please. I'm worried about you.
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