Has any one had this kind of problem with the aim being horribly off? I don't recall it doing this the other day. Been playing Legend of Zelda: Twilight Princess (Wii version in this case) and today Link won't shoot his hookshot/bow & arrow/slingshot correctly. He isn't shooting where the cursor onscreen is pointing. Wii mote seems to operate fine. Not sure what I did that might have caused this.
Currently using x64 version of Dolphin on Windows 7.
My monitor is at 1600x1050 with game internal resolution set to 1600x1320. I may bump that down to 1280x1056 to see if that makes any difference on how the wii mote behaves. I don't have performance issues at all. The game runs pretty well on my machine. I have Wii mote sensitivity set to 50% and the sensor bar is probably about 3-4 feet away from me and is about 2-3 inches above the monitor.
Here's a video demonstrating the problem:
I don't have force wide screen mode on nor do I have a widescreen patch/hack enabled for this game (like I do with the GC game). This game appears to support 16:9 aspect ration properly. But perhaps that could be contributing to the problem here? Not sure.
EDIT:
So I tested it with pointer turned off so I can aim with nunchuck. The aim is STILL off. The game is pretty much unplayable like this. So it's not wii mote related from what I can tell.
EDIT: I have since found the problem! Turns out I had two different versions of the "No Notification The First Time You Collect A Rupee" gecko code turned on. I didn't notice this. (must have forgot I enabled it, then saw another version of it and enabled that one too).
Having both versions enabled at the same time messed up the camera. As a result the 3rd person aiming was messed up. Aiming is spot on now that I disabled one of them.
The two codes in question are worded the same and do not have descriptions. So why there's two of the same code (one has more codes assigned to it though) is beyond me. Perhaps one is for a newer version of the game. But neither code indicates what version they are for. I would hope someone renames one of them to indicate only one should be enabled/indicate the game they to. I'm sure I'm not the only person who mistakenly turned them both on.
Currently using x64 version of Dolphin on Windows 7.
My monitor is at 1600x1050 with game internal resolution set to 1600x1320. I may bump that down to 1280x1056 to see if that makes any difference on how the wii mote behaves. I don't have performance issues at all. The game runs pretty well on my machine. I have Wii mote sensitivity set to 50% and the sensor bar is probably about 3-4 feet away from me and is about 2-3 inches above the monitor.
Here's a video demonstrating the problem:
I only recently acquired a wii mote to use with Dolphin. I've played most of this game in the GC version. But converted the save over to the Wii version now that I have a wii mote and completing a second save file to get used to using the wii mote since I will be getting a motion plus adapter so that I can play Skyword Sword soon. It's one of the main Zelda games I haven't played yet and I finally have the hardware to play it correctly in Dolphin so gonna give it a go.
I only hope this problem doesn't follow me to that game. Though that game I think uses motion controls for aiming, so hopefull won't be an issue there. But I have yet to do Cave of Ordeals in TP, and this aim problem is going to be a problem. I can turn the pointer off and aim with the nunchunk....But that defeats the point of using a wii mote.....
I don't have force wide screen mode on nor do I have a widescreen patch/hack enabled for this game (like I do with the GC game). This game appears to support 16:9 aspect ration properly. But perhaps that could be contributing to the problem here? Not sure.
Any suggestions?
EDIT:
So I tested it with pointer turned off so I can aim with nunchuck. The aim is STILL off. The game is pretty much unplayable like this. So it's not wii mote related from what I can tell.
EDIT: I have since found the problem! Turns out I had two different versions of the "No Notification The First Time You Collect A Rupee" gecko code turned on. I didn't notice this. (must have forgot I enabled it, then saw another version of it and enabled that one too).
Having both versions enabled at the same time messed up the camera. As a result the 3rd person aiming was messed up. Aiming is spot on now that I disabled one of them.

The two codes in question are worded the same and do not have descriptions. So why there's two of the same code (one has more codes assigned to it though) is beyond me. Perhaps one is for a newer version of the game. But neither code indicates what version they are for. I would hope someone renames one of them to indicate only one should be enabled/indicate the game they to. I'm sure I'm not the only person who mistakenly turned them both on.

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