• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Support v
« Previous 1 ... 161 162 163 164 165 ... 1180 Next »

After hours, got 1 bizarre solution to stutter.
View New Posts | View Today's Posts

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
After hours, got 1 bizarre solution to stutter.
07-28-2019, 03:41 PM
#1
Renato84
Unregistered
 
I have a stuttering in Dolphin that keeps happening every ~10 seconds, duration of ~1 second of stuttering, which happens if v-sync is on, no matter what configuration (shader configuration, pre-rendered frames, triple buffering, window vs full-screen, hacks enabled, dual vs single core, AA, IR, GPU drivers, backend, Ishiiruka, frame limiting via afterburner, task priority, etc).

It happens with Mario 64 at native res, and I have a 1080ti, which is like having stuttering playing Solitaire on an iPhone X.

One thing DID work, however: setting Desktop resolution to 2160p@30hz (instead of 60hz). Now, 30 fps gems like Skyward Sword, Mario 64, Paper Mario and Resident Evil are buttery smooth with v-sync on. This is not perfect, though, so would you have a better solution?
Reply
07-29-2019, 01:50 AM (This post was last modified: 07-29-2019, 01:50 AM by JMC47.)
#2
JMC47 Offline
Content Producer
*******
Content Creators (Moderators)
Posts: 6,534
Threads: 29
Joined: Feb 2013
Those are 30 FPS games, perhaps your monitor's vsync refresh-rate is a problem. Are you playing PAL games maybe?
Find
Reply
07-29-2019, 03:40 AM
#3
BlackAngel Offline
Peaceful Anarchism
***
Posts: 209
Threads: 2
Joined: Mar 2009
(07-28-2019, 03:41 PM)Renato84 Wrote: I have a stuttering in Dolphin that keeps happening every ~10 seconds, duration of ~1 second of stuttering, which happens if v-sync is on, no matter what configuration (shader configuration, pre-rendered frames, triple buffering, window vs full-screen, hacks enabled, dual vs single core, AA, IR, GPU drivers, backend, Ishiiruka, frame limiting via afterburner, task priority, etc).

It happens with Mario 64 at native res, and I have a 1080ti, which is like having stuttering playing Solitaire on an iPhone X.

One thing DID work, however: setting Desktop resolution to 2160p@30hz (instead of 60hz). Now, 30 fps gems like Skyward Sword, Mario 64, Paper Mario and Resident Evil are buttery smooth with v-sync on. This is not perfect, though, so would you have a better solution?

Hello Renato84, If shuttering problem that you mention is on Ishiiruka build only, try do Disable Texture Scaling
Disable Texture Scaling Mode: Off [DePosterize Off]

I don't know why but the texture filtering on ishiiruka build shuttering almost every game.
It was driving me crazy to find why this happening.. because Dolphin-Master build running so smooth and ishiiruka not.
CPU: AMD Ryzen 7 2700X 4000MHz OC | RAM: G.Skill DDR4 Dual 16GB 3200MHz OC | GPU: NVIDIA GeForce RTX 2080 1710MHz
SSD: Corsair Force MP500 240GB NVMeM.2
Ishiiruka-x64 1075

CPU-Z PC Build Validator
Website Find
Reply
« Next Oldest | Next Newest »


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode