(04-01-2012, 01:39 PM)Runo Wrote: Yeah, that really sucks. This is making me so mad lately. I keep playing Donkey Kong Country, trying to find what in it made it so fun, among other great games. I just can't understand what they have changed that doesn't make me feel fucking awesome when I trick an enemy in a stylish way or evade an attack in the last moment. You don't get that playing Crysis. Or DKC Returns. I think the humanity is slowly loosing the ability to make video games, in 50 years all we will have will be boring angry birds-like stuff
Yeah, the game market has recently seen the trend where simple games are relatively easy to make and profit from, especially in the mobile/web arena. There's nothing wrong with games if they're addictive, fun, and easy to pick up and play. Games are about entertainment after all. But I think developers should keep in mind that a lot of people, even these so called "casual gamers" want more than just a quick and easy game, so devs should at least include the option for more challenging gameplay.
But I have to disagree that we won't be able to make games 50 years from now. People used to worry that cheap romance novels would ruin the minds of young women and end the value of good literature. Others thought there was no more hope for art after artists started experimenting with abstract paintings. According to which generation you ask, the quality of our music is always in decline. It happens to every medium; people say it's going downhill, it's gonna tank in a few years. It rarely ever does.
Things just change. 50 years into the future, we won't make games like we used to, and hopefully so. Hopefully we'll have learned a lot more, and the medium will have evolved even further. Perhaps we're in a rut, where we get games that some might describe as "mindless" a la Angry Birds. But we're also experiencing major transitions in technology right now what with tablets and smartphones on the rise. In the future, hopefully we can look back at such games with a sort of Angry Video Game Nerd kind of attitude, the whole "what were we thinking" line of thought.
At any rate, here's the point I originally meant to make. Yeah, we're being bombarded with cheap and easy games in today's market, but that doesn't mean we can't change it, even just a little bit. Even indie devs can make an impact. The first game I ever released was designed to be challenging if you wanted it to be. Some other people online thought it was pretty intense as well. I even struggled on some parts of the highest difficulty level, and I was the one who made it
