Hello all,
I'd be extremely grateful for expert advice on how to optimise Dolphin to run on my system. I believe my specs are already visible in my Sig - if not, I'll add them in a minute.
I've read several articles in the Wiki before posting - including the work-in-progress manual - and I've made a few advancements on my own.
I've discovered the following. My testing's been conducted on the first five minutes of Metroid Prime, which I imagine is one of the more demanding titles. Please correct me if there's something else I should be using:
1). Direct3D9 is the only video backend to run reasonably smoothly.
2). DSP LLE interpreter sounds great, but whenever more than a few sounds are playing at once it all falls apart - so I have to make do with DSP LLE recompiled.
3). Putting DSP LLE onto a separate thread makes performance worse, rather than better.
(I'm currently using XAudio2 as the audio backend - not for any reason, other than Dolphin defaults to it).
4). I seem to be able to ramp-up anti-aliasing and anisotropic filtering as far as I like without any change in performance, so this is maxed-out - but V-Sync makes a difference, so I've turned that off.
5). Internal rendering does make a significant difference - the graphics becoming increasingly choppy as I crank it up. Using OpenMP doesn't seem to improve this, and OpenCL makes the emulator hang - so I don't use either of them.
As for settings that I haven't already mentioned;
a). I have dual-core and idle skipping checked.
b). Framelimit is set to Auto (not limited by FPS).
c). CPU emulator engine is set to the recommended JIT.
d). I am running Dolphin at a full-screen resolution of 1920x 1080, with a forced 4:3 aspect ratio.
e). The only Enhancement box I have checked is Scaled EFB Copy.
f). In Hacks I have Ignore Format Changes, EFB Copies - Texture, External Frame Buffer - Disable and Fast Depth Calculation checked.
g). Nothing checked in Advanced.
Apologies for the agony of having to read all this, by the way. I'm not sure how to screen-capture the config boxes
My ambition would be to run GameCube games as smoothly as possible. If I have headroom for Enhancements, great. If not, accuracy of look, sound and feel is what I'm after.
Thanks in advance for any advice,
DH.
I'd be extremely grateful for expert advice on how to optimise Dolphin to run on my system. I believe my specs are already visible in my Sig - if not, I'll add them in a minute.
I've read several articles in the Wiki before posting - including the work-in-progress manual - and I've made a few advancements on my own.
I've discovered the following. My testing's been conducted on the first five minutes of Metroid Prime, which I imagine is one of the more demanding titles. Please correct me if there's something else I should be using:
1). Direct3D9 is the only video backend to run reasonably smoothly.
2). DSP LLE interpreter sounds great, but whenever more than a few sounds are playing at once it all falls apart - so I have to make do with DSP LLE recompiled.
3). Putting DSP LLE onto a separate thread makes performance worse, rather than better.
(I'm currently using XAudio2 as the audio backend - not for any reason, other than Dolphin defaults to it).
4). I seem to be able to ramp-up anti-aliasing and anisotropic filtering as far as I like without any change in performance, so this is maxed-out - but V-Sync makes a difference, so I've turned that off.
5). Internal rendering does make a significant difference - the graphics becoming increasingly choppy as I crank it up. Using OpenMP doesn't seem to improve this, and OpenCL makes the emulator hang - so I don't use either of them.
As for settings that I haven't already mentioned;
a). I have dual-core and idle skipping checked.
b). Framelimit is set to Auto (not limited by FPS).
c). CPU emulator engine is set to the recommended JIT.
d). I am running Dolphin at a full-screen resolution of 1920x 1080, with a forced 4:3 aspect ratio.
e). The only Enhancement box I have checked is Scaled EFB Copy.
f). In Hacks I have Ignore Format Changes, EFB Copies - Texture, External Frame Buffer - Disable and Fast Depth Calculation checked.
g). Nothing checked in Advanced.
Apologies for the agony of having to read all this, by the way. I'm not sure how to screen-capture the config boxes
My ambition would be to run GameCube games as smoothly as possible. If I have headroom for Enhancements, great. If not, accuracy of look, sound and feel is what I'm after.
Thanks in advance for any advice,
DH.
CPU: Intel Core i7 4770 3.4Ghz (3.9Ghz Turbo)
GPU: 3GB NVidia GTX 780 (Superclocked)
RAM: 16GB
Dolphin: 4.0
GPU: 3GB NVidia GTX 780 (Superclocked)
RAM: 16GB
Dolphin: 4.0