So I've had some intriguing success experimenting with Dolphin and HDR (using nvidia but I'm sure similar code could be applied for AMD). I created a shader for doing tone mapping and the results are fantastic.
My issue is I can't get dolphin to "trigger" the HDR mode on my TV, to do that I have to run and exit the nvidia sample app with Dolphin running and the HDR mode stays enabled until Dolphin is exited.
I tried putting code inside the OGL Renderer that calls NvAPI_Disp_HdrColorControl, I added messages to the OSD log and that's returning with a success but the TV isn't flipping modes. Has anyone else tinkered with this? My only guess as to why this isn't working is because the gl context needs to be exclusive fullscreen mode and maybe it's not?
I thought I would post here in case anyone has some insight.
My issue is I can't get dolphin to "trigger" the HDR mode on my TV, to do that I have to run and exit the nvidia sample app with Dolphin running and the HDR mode stays enabled until Dolphin is exited.
I tried putting code inside the OGL Renderer that calls NvAPI_Disp_HdrColorControl, I added messages to the OSD log and that's returning with a success but the TV isn't flipping modes. Has anyone else tinkered with this? My only guess as to why this isn't working is because the gl context needs to be exclusive fullscreen mode and maybe it's not?
I thought I would post here in case anyone has some insight.