Hey all,
New poster here. I want to create a custom version of dolphin that logs memory addresses based on specific in-game events. To do this I need to poll specific memory addresses every frame to look for the trigger event. Once I see the event I am going to read other specified memory addresses and save them to a JSON for some post-processing. I am planning on using `Core/HW/Memmap.h` to access the memory but I am struggling to figure out how to poll every frame. I imagine I need to check that the game is running as well. Does any one have any suggestions on how to set up the polling? Thanks
New poster here. I want to create a custom version of dolphin that logs memory addresses based on specific in-game events. To do this I need to poll specific memory addresses every frame to look for the trigger event. Once I see the event I am going to read other specified memory addresses and save them to a JSON for some post-processing. I am planning on using `Core/HW/Memmap.h` to access the memory but I am struggling to figure out how to poll every frame. I imagine I need to check that the game is running as well. Does any one have any suggestions on how to set up the polling? Thanks