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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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adaptive vsync AND vsync together!
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adaptive vsync AND vsync together!
07-04-2015, 02:47 PM
#1
starblazer
Unregistered
 
brand new here!

i have two questions:

1. what happens if i run adaptive vsync (from my ncp) and dolphin vsync at the same time? will this affect performance at all?

2. i have version 6938 x64 and it is amazing! i was having issues with sound (using older versions)...not major issues...but inconsistent...

this version fixed that and is the smoothest i've seen when playing f-zero gx.

however, while this version is incredibly smooth most of the time, maybe once or twice per match it freezes up for a split second, and the continues being incredibly smooth.

are there and setting changes that could help me out here?

maybe i should turn off all goodies in the nvidia control panel?

and help would be appreciated!

cheers and thanks,

star.
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07-04-2015, 10:03 PM
#2
masterotaku Offline
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1. Games will use it fine if your monitor is running at 60Hz. If it's running a more than that, it will be the same as vsync off. When there are fps drops, instead of dropping to 30fps, it will disable vsync until it reaches 60fps again. So it's a good setting for Dolphin.

2. That's Dolphin's shader compilation. It happens when the game has to load some effects, and once it's done, it won't stutter when it has to load those effects until you change the Dolphin build. There's an unofficial Dolphin version that can generate shaders in an asynchronous way (so mostly zero stuttering when something new loads): https://forums.dolphin-emu.org/Thread-un...om-version

In the Dolphin Nvidia profile, you have to not force Anisotropic Filtering. Use it in Dolphin's graphics settings.
CPU: Intel Core i5 4670k @ 4.4GHz
GPU: GAINWARD GeForce GTX 1080 Phoenix "GLH"
RAM: G.SKILL Ripjaws X DDR3 16GB 1600MHz CL7
OS: Windows 7 Ultimate x64
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07-05-2015, 12:29 AM
#3
starblazer
Unregistered
 
hi and thanks for the advice!

i tried downloading that version of dolphin...but it made things worse.

for my first question...i meant...will it reduce performance if i have adaptive vsync turned ON in the NCP...AS WELL AS have vsync turned on in dolphin,..this is what i meant.

i tried disabling anistropic filtering in nvidia profile...didn't help the problem.

do you know of any other setting that might help the shader compilation loading, as you say?

cheers and thanks!

star


(07-04-2015, 10:03 PM)masterotaku Wrote: 1. Games will use it fine if your monitor is running at 60Hz. If it's running a more than that, it will be the same as vsync off. When there are fps drops, instead of dropping to 30fps, it will disable vsync until it reaches 60fps again. So it's a good setting for Dolphin.

2. That's Dolphin's shader compilation. It happens when the game has to load some effects, and once it's done, it won't stutter when it has to load those effects until you change the Dolphin build. There's an unofficial Dolphin version that can generate shaders in an asynchronous way (so mostly zero stuttering when something new loads): https://forums.dolphin-emu.org/Thread-un...om-version

In the Dolphin Nvidia profile, you have to not force Anisotropic Filtering. Use it in Dolphin's graphics settings.
Reply
07-05-2015, 12:31 AM
#4
starblazer
Unregistered
 
could it be my monitor? or the hz rate causing the occasional stutter?
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07-05-2015, 01:21 AM
#5
JosJuice Offline
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(07-05-2015, 12:31 AM)starblazer Wrote: could it be my monitor? or the hz rate causing the occasional stutter?

No. The stuttering happens for pretty much everyone, regardless of vsync or monitor.
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