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Action Replay Codetypes and Gecko
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Action Replay Codetypes and Gecko
04-23-2014, 12:41 AM
#7
Haiyukin Offline
Junior Member
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Posts: 16
Threads: 3
Joined: Apr 2014
Yeah I noticed that acout the codetypes, activating blocks you need 4Arrrrrr and terminator lines. Worked fine Smile

Uh. I just use it as a Gamecube controller, FE:RD natively accepts using a Gamecube controller plugged into your Wii o_O Nothing fancy going on, I have my X360 controller set up as a GCPad in Dolphin, and it just works in FE:RD.
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Messages In This Thread
Action Replay Codetypes and Gecko - Haiyukin - 04-21-2014, 11:22 PM
RE: Action Replay Codetypes and Gecko - nikoo - 04-22-2014, 02:38 AM
RE: Action Replay Codetypes and Gecko - Haiyukin - 04-22-2014, 03:27 AM
RE: Action Replay Codetypes and Gecko - nikoo - 04-22-2014, 04:49 AM
RE: Action Replay Codetypes and Gecko - Haiyukin - 04-22-2014, 06:34 AM
RE: Action Replay Codetypes and Gecko - nikoo - 04-22-2014, 11:30 PM
RE: Action Replay Codetypes and Gecko - Haiyukin - 04-23-2014, 12:41 AM
RE: Action Replay Codetypes and Gecko - nikoo - 04-23-2014, 01:11 AM

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