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Action Replay Codetypes and Gecko
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Action Replay Codetypes and Gecko
04-22-2014, 11:30 PM (This post was last modified: 04-22-2014, 11:42 PM by nikoo.)
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nikoo Offline
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I am glad you got it working!

Keep in mind that the 0Arrrrrr codetype only accepts a single line of code to be activated. If the code has multiple lines you can either use the 2-line activator or just go with the All until../All Codes (8Arrrrrr/CArrrrrr) and closing them with 00000000 40000000.

Now, you're saying you can emulate a GC controller as the input device for Wiimote? How does one do this? I can only select Emulated/Hybrid/Real Wiimote and as extensions I can add the Classic Controller but there is no GC controller?

Edit: Found this post that outlines a technique to force the GC controller. Is this the method you used? I tried this (in RE4Wii) and I got an entirely different conditional address that works with my PS3 controller (which I use to emulate GC controller) so thank you for teaching me something in return!
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Messages In This Thread
Action Replay Codetypes and Gecko - Haiyukin - 04-21-2014, 11:22 PM
RE: Action Replay Codetypes and Gecko - nikoo - 04-22-2014, 02:38 AM
RE: Action Replay Codetypes and Gecko - Haiyukin - 04-22-2014, 03:27 AM
RE: Action Replay Codetypes and Gecko - nikoo - 04-22-2014, 04:49 AM
RE: Action Replay Codetypes and Gecko - Haiyukin - 04-22-2014, 06:34 AM
RE: Action Replay Codetypes and Gecko - nikoo - 04-22-2014, 11:30 PM
RE: Action Replay Codetypes and Gecko - Haiyukin - 04-23-2014, 12:41 AM
RE: Action Replay Codetypes and Gecko - nikoo - 04-23-2014, 01:11 AM

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