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Action Replay Codetypes and Gecko
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Action Replay Codetypes and Gecko
04-21-2014, 11:22 PM
#1
Haiyukin Offline
Junior Member
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Posts: 16
Threads: 3
Joined: Apr 2014
So I've been diving into making AR codes for Fire Emblem: Radiant Dawn, since all the established codes seem to not work for Dolphin for some people (myself included). I've figured out a basic understanding of a few codetypes, but I can't find any more information anywhere - what other codetypes are available?

$8-bit write YY at address XXXXXX:
00XXXXXX 000000YY

$16-bit write YYYY at address XXXXXX:
02XXXXXX 0000YYYY

$32-bit write YYYYYYYY at address XXXXXX:
04XXXXXX YYYYYYYY

Second question: What's the difference between Gecko and Action Replay?
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Messages In This Thread
Action Replay Codetypes and Gecko - Haiyukin - 04-21-2014, 11:22 PM
RE: Action Replay Codetypes and Gecko - nikoo - 04-22-2014, 02:38 AM
RE: Action Replay Codetypes and Gecko - Haiyukin - 04-22-2014, 03:27 AM
RE: Action Replay Codetypes and Gecko - nikoo - 04-22-2014, 04:49 AM
RE: Action Replay Codetypes and Gecko - Haiyukin - 04-22-2014, 06:34 AM
RE: Action Replay Codetypes and Gecko - nikoo - 04-22-2014, 11:30 PM
RE: Action Replay Codetypes and Gecko - Haiyukin - 04-23-2014, 12:41 AM
RE: Action Replay Codetypes and Gecko - nikoo - 04-23-2014, 01:11 AM

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