(11-21-2016, 12:59 AM)Slottedpig Wrote: I have to respectfully disagree...mk64 on real hardware runs normally and is playable, during emulation it becomes unplayable above 2 players. I know the reason why but I cant figure out how to correct it. The reasoning is because the n64 wasnt powerful enough to play at full speed, so they simply overclocked the game to compensate making it appear as if it is running normally. The emulator cant do that for some reason.
When I played it in the N64 in 3 or 4 players mode, we all said "aaaahhhhh, what's happening with the game! This is going crazy fast!" in the Donkey Kong circuit especially. Proof is here: http://tasvideos.org/GameResources/N64/MarioKart64/Patches.html
CPU: Intel Core i5 4670k @ 4.4GHz
GPU: GAINWARD GeForce GTX 1080 Phoenix "GLH"
RAM: G.SKILL Ripjaws X DDR3 16GB 1600MHz CL7
OS: Windows 7 Ultimate x64
GPU: GAINWARD GeForce GTX 1080 Phoenix "GLH"
RAM: G.SKILL Ripjaws X DDR3 16GB 1600MHz CL7
OS: Windows 7 Ultimate x64
