...and beyond basically. Look, guys, I really appreciate what you're doing here, I've been following the development of Dolphin for a long time and seems like you're at the point now where it's getting really awesome... but just what the hell is up with the stuttering that plagues this emulator since God knows when? Is it still that shader issue that was identified half a century ago? It's just sad that when I speed up my games I see an avarage framerate of over 100 yet when I aim for a vsynced smooth 60 fps I still get stuttering.
Please, just focus on the important issues instead of doing stuff that seems pointless for the near future. For example why is there a DX12 AND a Vulkan backend? These low level APIs are complex as fuck, one of them is more than enough to work on (stick with Vulkan, just saying) so how about coming up with a solution to those shaders instead? There's this constant mantra about how important accuracy is yet the way I remember it games did not really stutter all the time on the original Wii and GameCube consoles. How is that accurate then?
Please, just focus on the important issues instead of doing stuff that seems pointless for the near future. For example why is there a DX12 AND a Vulkan backend? These low level APIs are complex as fuck, one of them is more than enough to work on (stick with Vulkan, just saying) so how about coming up with a solution to those shaders instead? There's this constant mantra about how important accuracy is yet the way I remember it games did not really stutter all the time on the original Wii and GameCube consoles. How is that accurate then?