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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Support v
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AC:CF: Unable to save after connecting with AltWFC/Wiimmfi
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AC:CF: Unable to save after connecting with AltWFC/Wiimmfi
08-22-2017, 02:44 AM
#1
Reboot Offline
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I've been unable to save my game after I connect to any alternative hosting server on NWFC: this is especially an issue if I want to save my online experiences with other players, and just a general annoyance overall. What happens when I press the save button It'll get stuck in the blue dialogue of saving my game forever.
I've heard from others that this has been an issue for a while, and I'm sad to experience the same problem on the latest development version of Dolphin (5.0-5232).

Is there a way to patch this problem, or will this get looked at some point? If any information is lacking please tell me about it, I'll update my post accordingly.
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08-23-2017, 04:21 PM
#2
Reboot Offline
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*bump*
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08-23-2017, 07:36 PM
#3
EblfIYH Offline
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It's a dolphin problem that hasn't been solved yet. The game hangs when exiting having WiiConnect24 enabled.
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08-23-2017, 07:39 PM
#4
Reboot Offline
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(08-23-2017, 07:36 PM)EblfIYH Wrote: It's a dolphin problem that hasn't been solved yet. The game hangs when exiting having WiiConnect24 enabled.

If I recall correctly I have this set to be disabled though. I guess AC:CF has it pseudo turned on when connected?
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08-23-2017, 08:05 PM
#5
leolam Offline
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(08-23-2017, 07:36 PM)EblfIYH Wrote: It's a dolphin problem that hasn't been solved yet. The game hangs when exiting having WiiConnect24 enabled.

That's not related as far as I know.

@OP: Not sure what your issue is caused by. Having some logs (info level, every IOS log enabled) would probably help.
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08-23-2017, 08:11 PM
#6
Reboot Offline
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(08-23-2017, 08:05 PM)leolam Wrote: That's not related as far as I know.

@OP: Not sure what your issue is caused by. Having some logs (info level, every IOS log enabled) would probably help.
I'd be happy to provide you with those, but I do not know where to access those logs (I'm a novice emulator user, really). Would you be so kind to guide me through on where to find or capture those logs?
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08-23-2017, 08:15 PM
#7
leolam Offline
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Right before the problematic moment, enable logging in the log config pane (View -> Log Config IIRC): Set the log verbosity to Info, tick Log to File (and Window/Console if you want). Enable all log types.

Then save the game. The log will probably give us some info on why the game is stuck.

You can find the log file in ~/.dolphin-emu/Logs
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08-23-2017, 08:17 PM (This post was last modified: 08-23-2017, 08:18 PM by Reboot. Edit Reason: Omitted quote )
#8
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Thanks for the reply. I'll get back to you as soon as possible, which is in around 3-4 hours from now on (have to head home first).
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08-24-2017, 01:18 AM (This post was last modified: 08-24-2017, 01:31 AM by Reboot.)
#9
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Alright. Sorry for the delay, but here is the log dump.
It looks like to me it continuously loops network errors in such a way that it can not shut down?
https://my.mixtape.moe/csjrya.log
Edit: The same errors appear to occur on my log on Mario Kart Wii too, but that works fine (though that makes sense as that game autosaves)
Another edit: Okay now this is just plain strange. It spits out the same errors even though I was NOT even connected to any service. Again, stalls me from saving the game too.
This second dump is me loading the overworld, talking to Resetti for the second time (hence the time gap) and then attempting to save the game again. https://my.mixtape.moe/pcseyy.log
What could be going wrong?
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08-24-2017, 01:38 AM (This post was last modified: 08-24-2017, 01:39 AM by leolam.)
#10
leolam Offline
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Yeah, looks like it's indeed an issue with the network.

Code:
26:50:110 IOS\Network\IP\Top.cpp:257 I[IOS_NET]: IOCTL_SO_SOCKET Socket: 00000000 (2,1,0), BufferIn: (11a76780, 12), BufferOut: (00000000, 0)
26:50:112 IOS\Network\Socket.cpp:121 E[IOS_NET]: SO_CONNECT failed with error 10035: A non-blocking socket operation could not be completed immediately. , ret= -1
26:50:112 IOS\Network\Socket.cpp:249 I[IOS_NET]: IOCTL_SO_CONNECT (00000000, 54.201.11.185:80) = -1
26:50:112 IOS\Network\Socket.cpp:121 E[IOS_NET]: SO_CONNECT failed with error 10037: An operation was attempted on a non-blocking socket that already had an operation in progress. , ret= -1

Seems that the first connect() call fails, but then it just keeps waiting over and over for the first operation to complete.

Are you able to access http://54.201.11.185 (it's supposed to return connection refused)?
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