• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
« Previous 1 ... 88 89 90 91 92 ... 368 Next »

About graphics
View New Posts | View Today's Posts

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
About graphics
09-11-2016, 02:05 AM
#1
Tawer1331
Unregistered
 
Can I choose low quality in emulator, but play in high FPS? It's possible?
Reply
09-11-2016, 02:12 AM
#2
JosJuice Offline
Developer
**********
Developers (Some Administrators and Super Moderators)
Posts: 8,843
Threads: 7
Joined: Oct 2014
You can play at the native resolution without enhancements if you want to, which may be faster than using higher resolutions depending on the game and your hardware. Note that there is a limit to how low the graphics quality can go, so there is a limit to how high your FPS can get. (Again, what the FPS limit is depends on the game and your hardware).
Find
Reply
09-11-2016, 02:14 AM
#3
Tawer1331
Unregistered
 
Thanks
Reply
09-11-2016, 02:16 AM (This post was last modified: 09-11-2016, 02:26 AM by Admentus.)
#4
Admentus Offline
Nothing but perfection for gaming
*******
Posts: 1,967
Threads: 25
Joined: May 2015
Define what you want with high FPS. Console games have a FPS cap. In most cases this is either 60 or 30 FPS (50 or 25 FPS respectively for PAL, althrough PAL GameCube and PAL Wii has support for 60 Hz, thus also allowing for 60 or 30 FPS). There are some games through at run even lower at 20 FPS (17 FPS for PAL) for the Nintendo 64 Zelda games. It all depends on the games your want to play. The Wind Waker, Twilight Princess, Super Mario Sunshine and Super Mario 64 run at 30 FPS, while the Super Mario Galaxy and Super Smash Brothers games run at 60 FPS. The Mario Kart games often run at 60 FPS, except when playing locally with 3 or 4 players (it lowers to 30 FPS, but there is a AR Code that can bring the FPS to 60 again for Mario Kart Wii).

If you are running at 100% Fullspeed then you are playing at the max allowed FPS, unless you use AR or Gecko Codes to change that (take a look at Super Mario Sunshine or Ocarina of Time). If you are not running at 100% Fullspeed then your system is not powerful enough, in which case you need to lower or adjust settings to maintain 100% Fullspeed.

Known impactful settings are: LLE Audio (use HLE instead), higher than 1X Internal Resolutions, Anti-Aliasing, having using EFB Copies to Texture Only disabled, more accurate Texture Cache, Bounding Box, Per-Pixel Lightning. There might be more impactful settings through. Make sure you use the JIT Recompiler and have Dual Core and Idle Skipping activated. Keep in mind that some games require specific settings such as EFB Copies to Texture Only disabled in order to work properly, which in it's own turn increases the load on your system. As long you system can handle 100% Fullspeed, try increasing the graphical settings as you seem fit.

Then there is also the CPU Clock Override tool. But let's leave that for now, there is no need to touch that unless you want the lessen the load on your system (which may result in slowdown for games again). Alternatively it can also be used to increase the load on your system, which is useful for higher FPS codes or increased draw distance codes.
Super Mario 64 - Super Smash Bros. 64 - Mario Kart 64 - Zelda 64 - Star Fox 64 - Patreon - Discord
Find
Reply
« Next Oldest | Next Newest »


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode