Hello.
I may not be an experienced coder or anything, but I recently found a serious bug with controls (no matter if it is gamepad or keyboard, njoy or x360 plugin) in the newer versions. I tried it with versions 4457 and above, all they present the same bug (even though by testing with version 4089 I got no problems); I'll try to put it in words, even though it is a little hard.
For example, you keep pressing any button, even though you do not release it, dolphin keeps "unpressing" the button.
Just take a look at this if you didn't understand: (I'll take Mario Kart as an example)
In the version 4089, the kart's acceleration was like this:
________________________________________
a constant value
In the newer versions, including several different builds from different builders, the kart's acceleratio is like this:
__ __ _ ____ _ _ ____ _____ __ ____ ___
I hope I made myself clear enough. Anyway, this may not look a serious bug, but when playing games such as Mario Superstar Baseball, where you have to charge your swings, it gets a pain in the ass.
You can even try to reproduce that bug, very easily, in Mario Kart. Just press left or right, you'll see your tire going and coming, like if you where tapping rapidly.
Sorry for making such a long post, but I figured out ppl should know about that. Also, if you guys solve that, I give you a hug
Joking
Thanks guys
EDIT: I also realized that by turning off the "Idle Skipping option" things goes as they should be. Could this have any relation with the bug?
I may not be an experienced coder or anything, but I recently found a serious bug with controls (no matter if it is gamepad or keyboard, njoy or x360 plugin) in the newer versions. I tried it with versions 4457 and above, all they present the same bug (even though by testing with version 4089 I got no problems); I'll try to put it in words, even though it is a little hard.
For example, you keep pressing any button, even though you do not release it, dolphin keeps "unpressing" the button.
Just take a look at this if you didn't understand: (I'll take Mario Kart as an example)
In the version 4089, the kart's acceleration was like this:
________________________________________
a constant value
In the newer versions, including several different builds from different builders, the kart's acceleratio is like this:
__ __ _ ____ _ _ ____ _____ __ ____ ___
I hope I made myself clear enough. Anyway, this may not look a serious bug, but when playing games such as Mario Superstar Baseball, where you have to charge your swings, it gets a pain in the ass.
You can even try to reproduce that bug, very easily, in Mario Kart. Just press left or right, you'll see your tire going and coming, like if you where tapping rapidly.
Sorry for making such a long post, but I figured out ppl should know about that. Also, if you guys solve that, I give you a hug
Joking
Thanks guys
EDIT: I also realized that by turning off the "Idle Skipping option" things goes as they should be. Could this have any relation with the bug?