(11-24-2012, 02:25 AM)killown Wrote: What would help CPU sending 60 frame render requests per host if the GPU only can process 15 requests?
It usually helps LLE sound not stutter, since DSP LLE runs at the same speed as cpu emulator engine.
There have been improvements made in HLE now as well, but person who is doing it ( delroth ) said his HLE implementation will also have stuttering sound if game is not running fullspeed, so I think it would help with new HLE as well.
(11-24-2012, 02:25 AM)killown Wrote: Next cpu cycle of requests will have other new 60 requests, then what happens with these other 15 frames(if the game runs at 30FPS) or 45 frames(if the game runs at 60FPS) of each cycle? they are dropped.Um no, they are dropped now as well in a sense, since in this case VPS would run at 15 fps instead of 60 fps it is capable of, basically not rendering other 45 frames it should be rendering.
Do you like to play games with such huge framedrop?
There is no any noticable difference, besides better sounding audio, games run at exactly same speed.
(11-24-2012, 02:25 AM)killown Wrote: how could GPU process 60/fps if the CPU is only sending 20/vps?
like neobrain said, from where the data will come from?
Of course it is imposible, in that case game should and can only run at 20 fps.
I am suggesting to allow VPS>FPS , not FPS>VPS
