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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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A question for devs-why not make jit run faster then gpu thread ( allow VPS>FPS ) ?
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A question for devs-why not make jit run faster then gpu thread ( allow VPS>FPS ) ?
11-13-2012, 07:44 AM (This post was last modified: 11-13-2012, 08:08 AM by rpglord.)
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rpglord Offline
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NV, I made two screenshoots, I thought everything is clear ?
I want games to run like in first screenshoot, and I dont want games to run like in second screenshot.
Its pretty clear...I dont know why are you confused.

(11-13-2012, 07:14 AM)NaturalViolence Wrote: Now I'm confused. Do you want to remove the sync code and break every game or leave it in? To my knowledge the only thing forcibly slowing down the recompiler besides syncing is the framelimiter.

Removing sync code ( the one I am talking about here ) will not break any game. I was not having any problems playing SMG2 at 34 FPS and 111 VPS.
Its clear FPS and VPS in this case are not in either 1:1 or 1:2 ratio.
Nor did I have problems with any other game I tested when ratio is removed.
I am not sure what exactly skid meant when he said that removing sync code would cause black screen. It obviously doesn't.
Maybe still,even when FPS and VPS values are not linked,some kind of synchronizing is still going on in the background, posible by game itself ( this is what skid suggested ).
I dont really care about this, nor is that what I am talking about here.

(11-13-2012, 07:14 AM)NaturalViolence Wrote: Dolphin does whatever the game wants it to do. Doing anything else usually causes the game to break.

No it doesnt. VPS are not supposed to be lowered,just because FPS is lowered. VPS is supposed to always be 60.
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Messages In This Thread
A question for devs-why not make jit run faster then gpu thread ( allow VPS>FPS ) ? - rpglord - 11-10-2012, 09:19 PM
test - NaturalViolence - 11-11-2012, 01:36 PM
A question for devs-why not make jit not synchronized to the rest of the threads - skid - 11-11-2012, 02:49 PM
RE: A question for devs-why not make jit not synchronized to the rest of the threads - rpglord - 11-11-2012, 08:31 PM
RE: A question for devs-why not make jit not synchronized to the rest of the threads - skid - 11-11-2012, 08:47 PM
RE: A question for devs-why not make jit not synchronized to the rest of the threads - rpglord - 11-14-2012, 09:41 PM
A question for devs-why not make jit not synchronized to the rest of the threads ? - neobrain - 11-11-2012, 08:51 PM
RE: - rpglord - 11-11-2012, 09:08 PM
RE: - rpglord - 11-11-2012, 09:41 PM
RE: - NaturalViolence - 11-12-2012, 09:00 AM
RE: - rpglord - 11-12-2012, 09:32 AM
RE: - killown - 11-24-2012, 02:25 AM
RE: - rpglord - 11-24-2012, 05:18 AM
RE: - NaturalViolence - 11-12-2012, 09:46 AM
RE: A question for devs-why not make jit not synchronized to the rest of the threads - Zee530 - 11-12-2012, 07:11 PM
RE: - rpglord - 11-12-2012, 08:42 PM
RE: - NaturalViolence - 11-13-2012, 07:14 AM
RE: - rpglord - 11-13-2012, 07:44 AM
RE: - Shonumi - 11-13-2012, 04:35 PM
RE: - rpglord - 11-13-2012, 09:04 PM
RE: - NaturalViolence - 11-13-2012, 05:49 PM
RE: - NaturalViolence - 11-14-2012, 02:48 PM
RE: - rpglord - 11-14-2012, 08:03 PM
A question for devs-why not make jit not synchronized to the rest of the threads ? - skid - 11-14-2012, 11:34 PM
RE: - rpglord - 11-15-2012, 12:08 AM
RE: - NaturalViolence - 11-16-2012, 06:17 AM
RE: - rpglord - 11-16-2012, 07:11 AM
RE: - rpglord - 11-21-2012, 08:10 PM
RE: - NaturalViolence - 11-24-2012, 08:41 AM
RE: - rpglord - 11-24-2012, 10:08 AM

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