(11-12-2012, 09:00 AM)NaturalViolence Wrote: Incorrect. I have seen VPS > FPS happen with the default settings.
Usually it will only happen if game is coded to have lower fps.
For example,we all know that not all games run at 60 fps.A lot of games runs at 30 fps.
In that case, it will be 30 FPS / 60 VPS if computer is able to run the game at fullspeed.
But its fixed ratio of 1:2,game is programmed to run that way.
What I am talking here is "desynchronizing" two threads in a way, ( skid explained that true desynchronizing is imposible since we would get a black screen )
Basically letting the game code take care of sync issues intead forcibly slowing down jit/jitil recomplier.
Lets take my example where VPS>FPS by game design.
Now instead only allowing it to be 30/60 or 29/58 or 28/56 etc... allowing to for example be 29/60 20/60 15/60 etc..you get the point
