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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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A question for Core i7 owners.
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A question for Core i7 owners.
09-08-2010, 11:20 PM
#31
zurginator Offline
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(09-08-2010, 03:45 AM)Ocean Wrote:
(09-08-2010, 03:31 AM)Bigsteve3570 Wrote: specs

The game limits rendering of frames in Hyrule field on any specs and settings especially without the hack (and even if it's used) even if you use a 980x and gtx480/5870 (just ask zurginator)

I flat out refuse to believe you can play hyrule field at constant 30fps unless you show screenshots or a video.
Because you are claiming you solved one of the oldest bugs in the emulator just by system specs which is impossible
I haz been summoned? I'll get back to you on that.
Back from the grave and working on textures.
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09-08-2010, 11:36 PM
#32
Xtreme2damax Offline
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Nice, hopefully once rodolfoosvaldobogado fixes the issue with dlist caching there might be a considerable speedup and a full 60 FPS for capable Core i7 systems. Big Grin
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09-09-2010, 01:32 AM
#33
Bigsteve3570 Offline
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(09-08-2010, 11:36 PM)Xtreme2damax Wrote: Nice, hopefully once rodolfoosvaldobogado fixes the issue with dlist caching there might be a considerable speedup and a full 60 FPS for capable Core i7 systems. Big Grin

Ya, the latest 6160+ revisions seem to be slightly slower overall in all of my games. I've reverted back to 6139 because performance is pretty good. Just wondering, what revision do you use xtreme2damax?
i7 Xeon X3440 @ 4.4 ghz w/ hyperthreading
ATI 5870 @ 1000/1300 30% fan speed
Asrock p55 Extreme motherboard
4 gigs of DDR3 Gskills Ripjaws @ 1760mhz 7-7-7-24 timings
Syncmaster 2494 24' inch 1920x1080 monitor
Win 7 64 bit Ultimate
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09-09-2010, 02:10 AM
#34
Xtreme2damax Offline
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Usually the latest revisions, I compile my own since I have a VS2008 license I got through Dreamspark when I was going to college.
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09-10-2010, 07:47 AM
#35
Xtreme2damax Offline
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I just got the new system assembled minus a DVD drive considering the motherboard doesn't have IDE, only USB or SATA. Here is what I have tested so far..

Super Mario Galaxy 1/2 run much better now, I am getting 48 FPS - 60 FPS all the time now. The observatory in SMG1 runs at 48 FPS - 55 FPS. Bowsers Big Lava Power Party in SMG2 gives me between 48 FPS - 60 FPS, I only got 35 FPS - 42 FPS with my old Core2Duo E8500. Zelda Twilight Princess runs at 22 FPS - 24 FPS without enabling the ZTP Speedup Hack so with the hack I would probably get a full 30 FPS.

The awesome thing is that I haven't overclocked yet, everything is still at stock.
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09-10-2010, 10:26 AM
#36
skid Offline
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I wonder how much of that speed up is due to your upgraded video cards. Do you have your old video card that you could put in your new system to compare? Only if you're bored...

Thinking about it more, it's probably the DDR3 that has given the most speed up.
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09-10-2010, 04:20 PM
#37
ninjin Offline
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(09-10-2010, 10:26 AM)skid Wrote: I wonder how much of that speed up is due to your upgraded video cards. Do you have your old video card that you could put in your new system to compare? Only if you're bored...

Thinking about it more, it's probably the DDR3 that has given the most speed up.

I tested an 8800gt the other day, and was getting the same fps on hyrule field.

This is from when I did my upgrade:
went from a q9300 @ 3.2 with an ati 4850
to q9300 @3.2 with a gtx275 - this upgrade really only let me increase the amount of aa
to i7 920 with gtx 275 - this cpu upgrade massively increased my framerate

ie. mario galaxy 2
q9300 - 55 fps on the mario faceship
i7 - 95 fps on the mario faceship

From what I've experienced it's bottlenecked by the cpu, unless you're using aa
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09-11-2010, 12:29 AM
#38
Xtreme2damax Offline
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I'm still getting huge FPS drops with 4x SSAA and 2x/3x EFB scale, 9x SSAA and 2x/3x EFB scale. I would have thought my GTX 460 would have been enough to handle these with no sweat, maybe the Nvidia drivers I am using are causing a problem.
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09-11-2010, 10:12 AM
#39
NaturalViolence Offline
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Quote:I'm still getting huge FPS drops with 4x SSAA and 2x/3x EFB scale, 9x SSAA and 2x/3x EFB scale. I would have thought my GTX 460 would have been enough to handle these with no sweat, maybe the Nvidia drivers I am using are causing a problem.

Completely normal. A 460 is only about 50% faster than a 9800GT AT MOST in dolphin. And using a high efb scale in combination with SSAA makes achieving good performance nearly impossible on many games regardless of how good your hardware is.
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."  
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09-11-2010, 10:13 PM
#40
Bigsteve3570 Offline
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(09-11-2010, 12:29 AM)Xtreme2damax Wrote: I'm still getting huge FPS drops with 4x SSAA and 2x/3x EFB scale, 9x SSAA and 2x/3x EFB scale. I would have thought my GTX 460 would have been enough to handle these with no sweat, maybe the Nvidia drivers I am using are causing a problem.

Having 2x/3x efb scale, efb to ram, 4x/9x SSAA, and cpu -> efb enabled all on at the same time = impossible to get good performance.
i7 Xeon X3440 @ 4.4 ghz w/ hyperthreading
ATI 5870 @ 1000/1300 30% fan speed
Asrock p55 Extreme motherboard
4 gigs of DDR3 Gskills Ripjaws @ 1760mhz 7-7-7-24 timings
Syncmaster 2494 24' inch 1920x1080 monitor
Win 7 64 bit Ultimate
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