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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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A look of what's to come.
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A look of what's to come.
01-22-2013, 12:28 AM (This post was last modified: 01-22-2013, 12:29 AM by NaturalViolence.)
#11
NaturalViolence Offline
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You really should have made a kickstarter. Do you have any idea how much money you could have made off of this? I know people that would give you their left kidney to have this.
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01-22-2013, 01:59 AM
#12
Zee530 Offline
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It has.....good audio, thats a start.
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01-22-2013, 02:29 AM
#13
DefenderX Offline
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But the ARM CPUs are still too slow...

anyway, i don't have Android and I won't use it. Tongue
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01-22-2013, 02:33 AM
#14
Starscream Away
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Cool, we're going to have a Dolphin icon on Android soon. Tongue
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01-22-2013, 03:10 AM
#15
Legit1240 Offline
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Aww man some days I wish I did not get the lumia 920 but Dolphin on the go sounds cool
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01-22-2013, 04:02 AM
#16
Zee530 Offline
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(01-22-2013, 02:33 AM)Starscream Wrote: Cool, we're going to have a Dolphin icon on Android soon. Tongue

LOL Tongue
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01-22-2013, 09:32 AM
#17
shellashock Offline
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out of curiosity, how many speed hacks would have to be implemented and how many accuracy sacrifices would have to be made for dolphin to run at decent (75-80%) speed on a higher end android phone. Would it be so inaccurate that it could not run, or would it just be hyper buggy?
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01-23-2013, 05:30 AM
#18
Sonicadvance1 Offline
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Well, considering my crappy AMD E-450 is bottlenecked by the GPU in most games, which according to wikipedia gets 82-97GFLOPs worth of performance.
My Mali-T604 gets 72GFLOPS, and my cell phone's adreno 320 is 40-45 GFLOPS.

It makes sense that the Mali-T624 and Adreno 330 that double each of their predecessor in terms of speed will work way better.

I'm optimistic that I can get BAM3K and Crazy Taxi running full speed relatively quickly, other games will have to wait and see until I get floating point instructions emulated in my ARMJIT core.
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01-23-2013, 05:50 AM
#19
neobrain Offline
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btw, I wonder how many people actually noticed you were using the software renderer in that video.. :p
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01-23-2013, 02:32 PM
#20
Shonumi Offline
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(01-23-2013, 05:50 AM)neobrain Wrote: btw, I wonder how many people actually noticed you were using the software renderer in that video.. :p

I just assumed it was rendering in SW; AFAIK, there isn't a working graphics backend capable of utilizing EGL yet, is there? That development would probably go a long ways to porting Dolphin to ARM devices.
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