Actually, after looking into it, I realized that the hybrid XFB situation is more complicated than I thought. You shouldn't fully trust what I said before. Hybrid XFB isn't a magic bullet for everything that requires real XFB, though.
I know very little about this. For now, don't assume that there will be any improvements.
Yes, I think that would be possible in theory.
(12-06-2016, 02:15 AM)Admentus Wrote: So it should be possible that Dolphin implements an improved EFB to RAM option (are there any plans for that?), so how does it work differently than the 3DS emulator Citra's Texture Forwarding? Texture Forwarding for Citra seems to be compactible with every game. But is it also as demanding as EFB to RAM?
I know very little about this. For now, don't assume that there will be any improvements.
(12-06-2016, 02:15 AM)Admentus Wrote: Since no officially released games use arbitrary µcode, then DSP HLE should be able to achieve 100% compactiblity for officially released games?
Yes, I think that would be possible in theory.
