(12-18-2013, 02:00 AM)rokclimb15 Wrote: My best guess is a bug in the Mesa libGL with i915. I have no documentation or proof.
Probably not. The OP already said Dolphin fails to run games even with the software renderer, which is not dependent on any implementation of the OpenGL API. The issue is most likely elsewhere.
@delibalta - Have you tried running it through gdb yet? If Dolphin gives you little from standard output (hint: the bit about double buffered visual or whatever is normal, ignore that) gdb should tell you if anything else is happening. It doesn't look like a segfault, but Dolphin could just be exiting unexpectedly for whatever reason.
