When I use a 60FPS hack, should I also double the CPU clock? I noticed that when playing Xenoblade Chronicles and Super Mario Sunshine, I felt like I got a better framerate after doubling it.
60 FPS Hacks
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09-20-2018, 11:42 AM
(This post was last modified: 09-20-2018, 11:42 AM by DJBarry004.)
I´d say it depends on the game, and if your CPU can really handle those insane loads.
There´s a certain secret level in SMS, for instance, that I couldn´t play with the patch on due to it being very intensive (yeah, the HD 3000 doesn´t help that much). That said, I don´t really have any issues with the code on and using the default 100% emulated CPU clock. Rig 1: Windows 10 Home | AMD A6-1450 @ 600/1000/1400 MHz | AMD Radeon HD Graphics 8250 | 4GB RAM | HP Pavilion TouchSmart 11.
Rig 2: Windows 10 Pro | Intel Core i7-2640M @ 780/2800/3500 MHz | Intel HD 3000 Mobile | 8GB RAM | Dell Latitude 6320.
09-20-2018, 11:53 AM
I just thought that since the emulator is running the game at double the framerate, the Wii's or GC's CPU would have to do more work, but then the original CPU wouldn't be enough and you would have to overclock it. What's curious though, is that when I was playing the final boss in Xenoblade, my framerate went from 60 to about 25, but increasing the CPU clock to 400% actually greatly improved it! Maybe my CPU is just good enough to emulate a Wii at 400%, but it's all just testing and speculation on my end.
09-20-2018, 04:22 PM
(09-20-2018, 11:30 AM)RoranVanq Wrote: When I use a 60FPS hack, should I also double the CPU clock? I noticed that when playing Xenoblade Chronicles and Super Mario Sunshine, I felt like I got a better framerate after doubling it. I would suggest increasing the emulated CPU clock. You don't always need as much as 200%, though. |
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