Hi,
I haven't used Dolphin in a while. It used to run great before on my system. (Intel Haswell i5 laptop, 8Gb ram, running x64 Kubuntu 16.10 currently)
Recently I installed it again (dolphin-emu-master), using the official PPA (https://launchpad.net/~dolphin-emu/+archive/ubuntu/ppa).
I currently run 5.0-a32a2d1-dirty, I'd rather run the stable 5.0 version but that build appears to have a problem with the x64 JIT compiler, which these builds don't have.
I basically haven't got a single issue except that emulation speed is throttled at %83 and never exceeds 50fps at any given moment, no matter what I run on it (Gamecube, Wii or Wiiware). All my images are either NTSC-U or NTSC-J format, but Dolphin appears to run them as if they were PAL. I have both 'Force Console as NTSC-J' and 'Use PAL60 mode' enabled (under the Wii tab) but it doesn't make any difference.
Performance is acceptably smooth otherwise, except that the throttling stretches the sound. I have tried several backends (Pulse, ALSA (with pulse disabled)) but none of them alleviate the problem.
As far as I can tell, it's not a performance issue. I mostly play low-end WiiWare stuff and even the warning screen on startup never drops below or goes above 50fps/83% speed.
Running more graphically intensive Wii games (such as Kirby) does drop performance every now and then. I'm almost entirely convinced the problem here is throttling.
Can anybody help?
I haven't used Dolphin in a while. It used to run great before on my system. (Intel Haswell i5 laptop, 8Gb ram, running x64 Kubuntu 16.10 currently)
Recently I installed it again (dolphin-emu-master), using the official PPA (https://launchpad.net/~dolphin-emu/+archive/ubuntu/ppa).
I currently run 5.0-a32a2d1-dirty, I'd rather run the stable 5.0 version but that build appears to have a problem with the x64 JIT compiler, which these builds don't have.
I basically haven't got a single issue except that emulation speed is throttled at %83 and never exceeds 50fps at any given moment, no matter what I run on it (Gamecube, Wii or Wiiware). All my images are either NTSC-U or NTSC-J format, but Dolphin appears to run them as if they were PAL. I have both 'Force Console as NTSC-J' and 'Use PAL60 mode' enabled (under the Wii tab) but it doesn't make any difference.
Performance is acceptably smooth otherwise, except that the throttling stretches the sound. I have tried several backends (Pulse, ALSA (with pulse disabled)) but none of them alleviate the problem.
As far as I can tell, it's not a performance issue. I mostly play low-end WiiWare stuff and even the warning screen on startup never drops below or goes above 50fps/83% speed.
Running more graphically intensive Wii games (such as Kirby) does drop performance every now and then. I'm almost entirely convinced the problem here is throttling.
Can anybody help?