Hello,
I've been running into an issue on my Macbook Pro (Yosemite 10.10.3) where Dolphin is capped at 5 FPS (with about 10% CPU usage) when running Brawl on 6163, compared to 60 FPS on the stable Dolphin 4.0 release. I've tried playing around with settings, the XFB, disabling audio, internal resolution is 1x, frameskip hacks, forcing the Nvidia card on (same performance as using the integrated Intel one) but no change (except for slightly higher/lower CPU usage, but still nowhere near 100% or 200%).
Am I missing something simple? My thought was that the graphics card isn't being detected for supporting buffer storage since that was an issue with Nvidia drivers and a change from 4.0, but the GT 750M should support think, I think.
I can dig for the earliest commit where this happens if that's helpful, the oldest I've tried is 4599 (with some support for the GCN Wii U adapter), so this doesn't seem like a codebase regression.
Thanks!
I've been running into an issue on my Macbook Pro (Yosemite 10.10.3) where Dolphin is capped at 5 FPS (with about 10% CPU usage) when running Brawl on 6163, compared to 60 FPS on the stable Dolphin 4.0 release. I've tried playing around with settings, the XFB, disabling audio, internal resolution is 1x, frameskip hacks, forcing the Nvidia card on (same performance as using the integrated Intel one) but no change (except for slightly higher/lower CPU usage, but still nowhere near 100% or 200%).
Am I missing something simple? My thought was that the graphics card isn't being detected for supporting buffer storage since that was an issue with Nvidia drivers and a change from 4.0, but the GT 750M should support think, I think.
I can dig for the earliest commit where this happens if that's helpful, the oldest I've tried is 4599 (with some support for the GCN Wii U adapter), so this doesn't seem like a codebase regression.
Thanks!