I started using Direct3D 12 instead of OpenGL for the purposes of having visible court floors in Mario Power Tennis (GCN). However, whenever stopping emulation now, Dolphin immediately crashes. Not a terrible issue, but annoying to close and restart the application whenever I want to play a different game. Any solutions?
5.0 Crashing Upon Emulation Stop
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09-06-2016, 02:10 PM
OpenGL should display the courts just fine. D3D12 is notably buggy on certain drivers.
09-07-2016, 04:51 AM
09-07-2016, 06:48 AM
09-07-2016, 08:48 AM
backend: D3D12
adapter: nvidia geforce gtx 960 v-sync on anti-aliasing- 8x msaa anisotropic filtering 2x scaled efb copy checked ignore format changes checked store efb copies to texture only check texture cache accuracy is in the middle xfb diasabled fast depth calc checked disable bounding box checked borderless fullscreen on 09-07-2016, 09:25 AM
(This post was last modified: 09-07-2016, 09:25 AM by Kurausukun.)
Texture cache can safely be set to fast since anything that needs something besides fast will set it through the gameinis. You could try turning off AA and AF, but I don't see anything on the wiki that says this game has problems with them.
09-07-2016, 10:37 AM
(This post was last modified: 09-07-2016, 12:52 PM by envisaged0ne.)
I dunno what settings he's using, but I'm using OpenGL and the graphics were just fine on Mario Power Tennis. I couldn't get the graphics to get messed up even when I tried fiddling with different settings.
Edit: Sorry, I didn't notice he posted all his graphic settings. I set my graphic settings the same way he has them, using opengl backend, and the graphics were still perfectly fine. Sounds like it could be a problem outside of Dolphin I also tried using the D312 backend & I can exit the game just fine without any crashes. I think there is something going on with the computer
Windows 11 Home x64
Intel Core i7-10700 Nvidia Rtx 2060 6GB 32.0 GB DDR4 RAM 09-08-2016, 06:12 AM
My computer has d3d12 show the last rendered frame after exiting and reentering. Once it also had the same picture stuck in non-fullscreen.
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