I am having an issue with Dolphin builds past 5.0-9638-x64 (The big one that the recent blog post praises).
Whenever I try to start any game while using the Direct3D 11 backend, it fails to start. I also see these messages appear in the log, which seem to be important:
Unfortunately for me, Direct3D 11 is my only option. OpenGL tanks because my drivers do not support "ARB_buffer_storage" (and I do not believe I can update to receive this feature). Direct3D 12 and Vulkan are not options on my older hardware, afaik. Software rendering is a meme.
Interestingly, OpenGL does work past 5.0-9638-x64 for me.
I am new to these forums, so I am unfamiliar with how to display my computer specs from my profile on this post. Will I be forced to stick with 5.0-9633-x64 forever? Thanks.
Whenever I try to start any game while using the Direct3D 11 backend, it fails to start. I also see these messages appear in the log, which seem to be important:
Code:
videocommon\postprocessing.cpp:62 E[Video]: Post-processing shader not found: C:\Program Files\Dolphin-x64/Sys/Shaders/(off).glsl
common\msghandler.cpp:92 E[MASTER]: Warning: Failed to create 1024x1024x1 D3D backing texture
common\msghandler.cpp:92 E[MASTER]: Warning: Failed to create utility textures.
common\msghandler.cpp:92 E[MASTER]: Warning: Fifo shutting down while active
videobackends\d3d\d3dbase.cpp:190 N[Video]: Successfully released all device references!
common\msghandler.cpp:92 E[MASTER]: Warning: Failed to initialize video backend!
Unfortunately for me, Direct3D 11 is my only option. OpenGL tanks because my drivers do not support "ARB_buffer_storage" (and I do not believe I can update to receive this feature). Direct3D 12 and Vulkan are not options on my older hardware, afaik. Software rendering is a meme.
Interestingly, OpenGL does work past 5.0-9638-x64 for me.
I am new to these forums, so I am unfamiliar with how to display my computer specs from my profile on this post. Will I be forced to stick with 5.0-9633-x64 forever? Thanks.