Hello there,
I'm hitting a serious issue with Dolphin 5.0-8878. I've just updated from build 8876 which was perfectly fine. After the update, Dolphin is ultra-slow (like 1-2 fps) right at the start (PAL main menu).
I'm running usually with Vulkan renderer, 1080p,4x MSAA and Asynchronous Ubershaders. But changing Graphics settings doesn't help. I've tried native resolution, no ubershaders, and D3D 11 or OpenGL, still the same.
Looking at task manager, Dolphin uses a little bit less than usual, but not something significant.
Soooo I'm kinda lost on this one. If anyone has a good guess, I'm taking it.
If not done already, I'm publishing the issue on the issue tracker... (EDIT: Done, https://bugs.dolphin-emu.org/issues/11421)
EDIT: Now that I've also tested Wii Menu, it happens on Wii emulation too...
I'm hitting a serious issue with Dolphin 5.0-8878. I've just updated from build 8876 which was perfectly fine. After the update, Dolphin is ultra-slow (like 1-2 fps) right at the start (PAL main menu).
I'm running usually with Vulkan renderer, 1080p,4x MSAA and Asynchronous Ubershaders. But changing Graphics settings doesn't help. I've tried native resolution, no ubershaders, and D3D 11 or OpenGL, still the same.
Looking at task manager, Dolphin uses a little bit less than usual, but not something significant.
Soooo I'm kinda lost on this one. If anyone has a good guess, I'm taking it.
If not done already, I'm publishing the issue on the issue tracker... (EDIT: Done, https://bugs.dolphin-emu.org/issues/11421)
EDIT: Now that I've also tested Wii Menu, it happens on Wii emulation too...
MSI Desktop: Intel Core i7-9700K 3.6 GHz/4.7 GHz, 32 Go DDR4, NVidia GeForce RTX 2080, 512 Go SSD + 2 To HDD, Windows 10 Professional x64 Insider Preview (Slow Ring)... and of course latest Dolphin x64 development build!