
Before this update, everything was working fine as it should. Compiling the shaders came and went and worked as it should until this morning when I installed the new update as of this thread. When I tried compiling the shaders, it started to actually look like it was until when it was finished, it would start over and faster each time like it wasn't even trying. I did wait a few minutes until it froze. I tried to move my cursor but it was frozen as well. I did Ctrl+Alt+Delete and that didn't work so I had to hard reset my computer. This time, I chose the emulator not to compile shaders before starting and the emulator just wouldn't stop stuttering and freezing as I load the game. Idk what happened. The game I was playing and the emulator worked completely fine before this update. Was there something I left out?
[GAME]
Super Smash Bros Melee
[PC SPECS]
Windows 10 x64
AMD Ryzen 5 2400G 3.6GHz
AMD RADEON RX 580
4GB RAM
[GAME]
Super Smash Bros Melee
[PC SPECS]
Windows 10 x64
AMD Ryzen 5 2400G 3.6GHz
AMD RADEON RX 580
4GB RAM