• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
« Previous 1 ... 118 119 120 121 122 ... 368 Next »

4k Resolution Downsampling [UNOFFICIAL Tutorial]
View New Posts | View Today's Posts

Pages (3): 1 2 3 Next »
Thread Closed 
Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
4k Resolution Downsampling [UNOFFICIAL Tutorial]
08-12-2013, 09:28 PM (This post was last modified: 08-12-2013, 09:42 PM by neobrain.)
#1
CryZENx Offline
4k Freak
***
Posts: 104
Threads: 7
Joined: Jun 2013
Hi guys, you don't have a 4k Monitor like me?
wanna test how your Nvidia card really perform at real highest resolution?

Go to Nvidia Control Panel and
Create a Custom Resolution:
Horizontal pixels: 3840, Vertical lines: 2160, Refresh Rate: 60,
Timing: Manual, Active Pixels: 1920/1080, Front porch: 20/3, Sync width: 20/4,
Total pixels: 2004/1092, Polarity: Negative/Positive.

until the test worked, you need to go to Customize and make sure, that the 3840x2160 resolution is checked Smile

Super Smash Bros Brawl - Dx11 with highest AAx8 samples (Quality 32x) @4k Resolution with a GTX 780 Windforce overclocked (Gpu clock : 72+mhz, Mem clock: +400mhz)
on very highest demanding level on brawl still 92FPS
http://www.pic-upload.de/view-20382387/4k-res.jpg.html


Do it on your own risk Smile
http://www.youtube.com/user/CryZENx

Windows 7 x64 - Core i7 4770k @ 4.0ghz - nVidia Geforce GTX 780 - 8 GB Ram DDR3 2133 Mhz Ram G.Skill - MSI Z87-G43 Military Class 4
Find
08-12-2013, 09:32 PM
#2
admin89 Offline
Overclocker™ ✓ᵛᵉʳᶦᶠᶦᵉᵈ
*******
Posts: 6,889
Threads: 127
Joined: Nov 2009
Quote:Create Custom Resolution:
via Nvidia Control Panel ?
Laptop: (Show Spoiler)
Clevo W230SS : 3200x1800 IPS | i7 4700MQ @ 3.6GHz (Intel XTU + Triple fan mod) | GTX 860M GDDR5 | 128GB Toshiba CFD SSD | 16GB DDR3L 1600MHz
Aspire 715 43G : 1080p 144Hz |  R5 5625U @ 4.3GHz | Nvidia RTX 3050 4GB | 500GB WD SSD  | 16GB DDR4 3200MHz 
Mini PC :: (Show Spoiler)
G3258 @ 4.6GHz | ELSA GTX 750 | Asrock Z87E ITX | 600W SFX 80+ Gold Silverstone + SG06-LITE | Corsair Vengeance 8GB 2000MHz | Scythe Kozuti + Ao Kaze | 45TB 2.5" Ex HDD (in total) , Zelda Gold Wiimote , LE Wii Classic Controller , Gold LE PS3 DualShock , BlackWidow Chroma ,
Now Playing : Xenoblade Definitive Edition on Yuzu - Switch Emu 

 
Find
08-12-2013, 09:34 PM
#3
CryZENx Offline
4k Freak
***
Posts: 104
Threads: 7
Joined: Jun 2013
(08-12-2013, 09:32 PM)admin89 Wrote:
Quote:Create Custom Resolution:
via Nvidia Control Panel ?
Lol i forgot that to tell, yes in Nvidia Control Panel Smile
http://www.youtube.com/user/CryZENx

Windows 7 x64 - Core i7 4770k @ 4.0ghz - nVidia Geforce GTX 780 - 8 GB Ram DDR3 2133 Mhz Ram G.Skill - MSI Z87-G43 Military Class 4
Find
08-12-2013, 09:42 PM
#4
neobrain Offline
"Wow, I made my code 1000x faster! That means I can make it 2048x slower now!"
**********
Developers (Some Administrators and Super Moderators)
Posts: 3,208
Threads: 50
Joined: Jun 2009
... marked unofficial.
My blog
Me on Twitter
My wishlist on Amazon.de
Find
08-12-2013, 09:50 PM (This post was last modified: 08-12-2013, 09:51 PM by CryZENx.)
#5
CryZENx Offline
4k Freak
***
Posts: 104
Threads: 7
Joined: Jun 2013
Another screenshot in Super mario galaxy 2 with same AA - 56fps
http://www.pic-upload.de/view-20382622/4k-res2.jpg.html
http://www.youtube.com/user/CryZENx

Windows 7 x64 - Core i7 4770k @ 4.0ghz - nVidia Geforce GTX 780 - 8 GB Ram DDR3 2133 Mhz Ram G.Skill - MSI Z87-G43 Military Class 4
Find
08-13-2013, 07:26 AM (This post was last modified: 08-13-2013, 07:27 AM by NaturalViolence.)
#6
NaturalViolence Offline
It's not that I hate people, I just hate stupid people
*******
Posts: 9,013
Threads: 24
Joined: Oct 2009
Old: (Show Spoiler)
Why on earth are you using manual timings? And why are you raising the horizontal back porch interval?

You're following that guide from neogaf aren't you. After somebody emailed me asking my advice about this method I've spent the past few days trying to figure out why they're doing that step. It shouldn't have any effect on image quality in theory and I haven't seen anyone claim that is does in any of the dozen+ copycat guides. The original English article that the rest of the sites copied off of says they got this information from a German website but fails to mention which one. I was thinking it might be this article: http://www.pcgameshardware.de/Grafikkarten-Grafikkarte-97980/Tests/Downsampling-Bessere-Grafik-in-jedem-Spiel-auch-in-Crysis-2-Update-mit-Geforce-Treiber-29551-817462/

But after getting neobrain to translate pieces of it that I thought google translate might have gotten wrong (thanks for that by the way) I have found no explanation anywhere as to why they are doing it here either.

Edit: Figured it out:
Hardforum Wrote:For smaller resolutions like 3360x2100@1680x1050 you might be able to just change the rendering resolution and don't have to touch anything else. But when you get the message "test failed", you probably will need to increase the value for the total horizontal pixels. This will in turn increase the pixel clock which as mentioned above should not go beyond 165MHz on most configurations. You will have to play a bit with the refresh rate and the total pixel values to get your desired result.

For example, on my display, the LG Flatron IPS235P (1920x1080) I had to increase the horizontal total pixels from originally 2200 to 2800 and lower the vertical total pixels from 1125 to 1090 for 3840x2160@54Hz to work and to stay below 165MHz.

It's for stability. Nvidia's downscaler apparently isn't very stable when the difference in input/output horizontal pixels is too high. Why the fuck inserting blank pixels into the output signal fixes this I have no idea.

Still it's clear that these guys have no idea what they're doing based on their misuse of terminology and have figured out this stuff accidentally.

For the record what you're doing is rendering a 3840 x 2160 image in game then letting the drivers downscale that to 1920 x 1080 before outputting it to the display. For some reason a lot of people who read these downscaling guides get the idea that they are actually pushing 3840 x 2160 through DVI to the monitor.

I don't recommend adjusting the DVI timings unless you have to.

You should also link to whatever downscaling guide you used. Of course they're all the same since they copy/paste off of each other so I suppose it doesn't really matter which one you link to.
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."  
-Ron Swanson

"I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. "
-Mark Antony
Website Find
08-13-2013, 07:49 AM
#7
CryZENx Offline
4k Freak
***
Posts: 104
Threads: 7
Joined: Jun 2013
(08-13-2013, 07:26 AM)NaturalViolence Wrote:
Old: (Show Spoiler)
Why on earth are you using manual timings? And why are you raising the horizontal back porch interval?

You're following that guide from neogaf aren't you. After somebody emailed me asking my advice about this method I've spent the past few days trying to figure out why they're doing that step. It shouldn't have any effect on image quality in theory and I haven't seen anyone claim that is does in any of the dozen+ copycat guides. The original English article that the rest of the sites copied off of says they got this information from a German website but fails to mention which one. I was thinking it might be this article: http://www.pcgameshardware.de/Grafikkarten-Grafikkarte-97980/Tests/Downsampling-Bessere-Grafik-in-jedem-Spiel-auch-in-Crysis-2-Update-mit-Geforce-Treiber-29551-817462/

But after getting neobrain to translate pieces of it that I thought google translate might have gotten wrong (thanks for that by the way) I have found no explanation anywhere as to why they are doing it here either.

Edit: Figured it out:
Hardforum Wrote:For smaller resolutions like 3360x2100@1680x1050 you might be able to just change the rendering resolution and don't have to touch anything else. But when you get the message "test failed", you probably will need to increase the value for the total horizontal pixels. This will in turn increase the pixel clock which as mentioned above should not go beyond 165MHz on most configurations. You will have to play a bit with the refresh rate and the total pixel values to get your desired result.

For example, on my display, the LG Flatron IPS235P (1920x1080) I had to increase the horizontal total pixels from originally 2200 to 2800 and lower the vertical total pixels from 1125 to 1090 for 3840x2160@54Hz to work and to stay below 165MHz.

It's for stability. Nvidia's downscaler apparently isn't very stable when the difference in input/output horizontal pixels is too high. Why the fuck inserting blank pixels into the output signal fixes this I have no idea.

Still it's clear that these guys have no idea what they're doing based on their misuse of terminology and have figured out this stuff accidentally.

For the record what you're doing is rendering a 3840 x 2160 image in game then letting the drivers downscale that to 1920 x 1080 before outputting it to the display. For some reason a lot of people who read these downscaling guides get the idea that they are actually pushing 3840 x 2160 through DVI to the monitor.

I don't recommend adjusting the DVI timings unless you have to.

You should also link to whatever downscaling guide you used. Of course they're all the same since they copy/paste off of each other so I suppose it doesn't really matter which one you link to.
I got those settings from my mate club4ghz which works great, btw didn't read any 4k downsampling tutorials
http://www.youtube.com/user/CryZENx

Windows 7 x64 - Core i7 4770k @ 4.0ghz - nVidia Geforce GTX 780 - 8 GB Ram DDR3 2133 Mhz Ram G.Skill - MSI Z87-G43 Military Class 4
Find
08-13-2013, 09:46 AM
#8
NaturalViolence Offline
It's not that I hate people, I just hate stupid people
*******
Posts: 9,013
Threads: 24
Joined: Oct 2009
More detailed walkthrough: http://forums.guru3d.com/showthread.php?t=346325

It can also be done on AMD cards using a 3rd party application. Just google "AMD downscaling" for anyone who is interested in trying it.
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."  
-Ron Swanson

"I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. "
-Mark Antony
Website Find
08-13-2013, 10:01 AM
#9
Garteal Offline
「Lab Mem. 004」
********
Global Moderators
Posts: 2,095
Threads: 24
Joined: Aug 2011
Yeah, there's plenty of tuts on the net, so it's pointless to write another.
Just a heads-up though, the AMD DownsamplingGui application won't work with the new drivers.
The last confirmed driver it works with is 12.11. Set up your resolution on that driver, and update your drivers and it'll still work.
Find
08-13-2013, 05:40 PM
#10
lamedude Offline
Senior Member
****
Posts: 360
Threads: 7
Joined: Jan 2011
If you ever output 4K let me know if the 30HZ limitation is noticeable. I was half tempted to buy the 4K Seiki but that killed it.
Website Find
« Next Oldest | Next Newest »
Pages (3): 1 2 3 Next »
Thread Closed 


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode