Hi, today I was testing performance of Dolphin 5.0 vs the newest builds. I have dolphin set to 4K full screen resolution and 6X native resolution. When testing 5.0 I immediately noticed the fps counter get alot smaller and the games looked noticeably better. Upon further inspection I realized that I can't get the new dev builds to actually output in 4K no matter what I do or what api I use. I tried DX11, DX12, OpenGL, Vulkan, borderless full screen, regular full screen, render to main window, everything. Anyone else have this problem?
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4K broken with newest builds?
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12-22-2016, 02:21 PM
Ok... can you specify please? What game are you trying to play, what Internal Resolution are you trying to use, etc? Screenshots of the different things would be nice too.
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12-23-2016, 12:39 AM
I figured it out, had to check "disable display scaling for high dpi settings" in Windows.
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