Hi, today I was testing performance of Dolphin 5.0 vs the newest builds. I have dolphin set to 4K full screen resolution and 6X native resolution. When testing 5.0 I immediately noticed the fps counter get alot smaller and the games looked noticeably better. Upon further inspection I realized that I can't get the new dev builds to actually output in 4K no matter what I do or what api I use. I tried DX11, DX12, OpenGL, Vulkan, borderless full screen, regular full screen, render to main window, everything. Anyone else have this problem?
4K broken with newest builds?
|
12-22-2016, 02:21 PM
Ok... can you specify please? What game are you trying to play, what Internal Resolution are you trying to use, etc? Screenshots of the different things would be nice too.
AMD Threadripper Pro 5975WX PBO+200 | Asrock WRX80 Creator | NVIDIA GeForce RTX 4090 FE | 64GB DDR4-3600 Octo-Channel | Windows 11 23H1 | (details)
MacBook Pro 14in | M1 Max (32 GPU Cores) | 64GB LPDDR5 6400 | macOS 12
12-23-2016, 12:39 AM
I figured it out, had to check "disable display scaling for high dpi settings" in Windows.
|
« Next Oldest | Next Newest »
|
Users browsing this thread: 1 Guest(s)