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4.0 - Major "Custom Texture" Errors on OS X
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4.0 - Major "Custom Texture" Errors on OS X
02-10-2014, 03:42 AM
#1
bmtully Offline
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Hi everyone,

Has there been a major change in the way textures are loaded between Dolphin 3.5 and Dolphin 4.0 on Mac OS X?

Custom textures for Xenoblade Chronicles load properly and appear correctly in Dolphin 3.5 - however using identical settings on all versions of Dolphin 4.0 produce blocky, garbled images that seem to ignore alpha channels (see screen shots below).

In addition to the game photos below, I have included images of my Dolphin Settings -- these were tested on 3 separate machines -- all using Mac OS X 10.9.1, nVidia graphics hardware, and OpenGL. The only difference was computer models (MacBook Pro, Mac Mini, MacBook Air).

The only option that seems to have an effect on this problem is the "Texture Cache" slider. It's currently set to "Fast", but if I change it to "Safe", Dolphin will ignore all custom texture files and load the low-resolution versions instead.

Hope someone's able to give me a hand here - I've searched Google tirelessly and no one in the Xenoblade or custom texture threads seems to have any advice...

Thank you all for your time,
Brian


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02-10-2014, 03:51 AM
#2
neobrain Offline
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Try a build from the custom_textures_fix branch, e.g. https://dl.dolphin-emu.org/builds/dolphin-custom_textures_fix-4.0-331.apk .
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02-10-2014, 12:19 PM
#3
pauldacheez Offline
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...neobrain, that's the Android build. Seems that that build failed on OS X or something, though, since there's no .dmg for that branch.
<@skid_au> fishing resort is still broken: http://i.imgur.com/dvPiQKg.png
<@neobrain> dafuq
<+JMC47> no dude, you're just holding the postcard upside down
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02-10-2014, 01:33 PM
#4
bmtully Offline
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Thank you both for the quick response.

Yes, I noticed the same thing, no .dmg version on the custom_texture_fix branch... and searches aren't turning up much.

Any idea how I could go about testing this?

And Paul - have you noticed any similar issues on OS X 10.9?

Thank you, Brian
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02-10-2014, 08:55 PM
#5
neobrain Offline
"Wow, I made my code 1000x faster! That means I can make it 2048x slower now!"
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(02-10-2014, 12:19 PM)pauldacheez Wrote: ...neobrain, that's the Android build. Seems that that build failed on OS X or something, though, since there's no .dmg for that branch.

Lol thanks, I wasn't thinking when I picked the build from that listed... I just looked for the non-win builds and assumed it's whatever OSX uses there :/
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02-12-2014, 05:01 AM
#6
bmtully Offline
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So is there any way I can proceed with testing this? Willing to help out any way I can - but kind of hit a dead end here. And I feel like this is a big problem for OS X.
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02-12-2014, 05:21 AM
#7
neobrain Offline
"Wow, I made my code 1000x faster! That means I can make it 2048x slower now!"
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You could set up a compiler and create a build of the branch I posted yourself.

(the code is currently not accessible anymore, but if you actually want to go that way I can reupload the branch once you've set up a compiler)
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02-12-2014, 08:38 AM
#8
pauldacheez Offline
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(02-10-2014, 01:33 PM)bmtully Wrote: And Paul - have you noticed any similar issues on OS X 10.9?

I rarely actually use Dolphin, my hardware's too awful to run anything worthwhile. >_>
<@skid_au> fishing resort is still broken: http://i.imgur.com/dvPiQKg.png
<@neobrain> dafuq
<+JMC47> no dude, you're just holding the postcard upside down
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<@Lioncash> pauldachz in charge of shitposting :^)
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