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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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4.0-9158 broke OpenGL for me entirely
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4.0-9158 broke OpenGL for me entirely
04-04-2016, 05:39 AM (This post was last modified: 04-04-2016, 05:40 AM by Adamantium9001.)
#1
Adamantium9001 Offline
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Bug 
OS: Win7 x64
Graphics: AMD Radeon 6870 (latest [non-beta] driver)
Dolphin build: 4.0-9158 (also occurs with 4.0-9177, the latest as of this writing. 4.0-9156 and several earlier builds going back a couple months do not have this problem.)
Game: Monster Hunter Tri (the same basic problem happened with every game I tried [about 6], but the specifics reported here are from that game)
Behaviour that causes the bug: boot the game using the OpenGL backend. That's it.
The actual bug: Immediately, a popup window complaining that a "shader failed to compile."
   
When dismissed, it is immediately replaced by this one:
   
Specifically, I run Dolphin in exclusive fullscreen, and these two errors happen before it actually takes exclusive control of the screen (indicated by my secondary monitor turning black for a split-second and the "warnings" about settings being overridden by the game's ini showing up on the main screen). Speaking of which, when I dismiss the second popup and exclusive control is taken, this is what the main screen looks like:
   
(I switched to windowed mode with 2x native internal resolution to get that screencap.)
This is accompanied by two more errors:
       
After these errors are dismissed, the screen stays in that black-with-white-rectangle state indefinitely, and I have to go through another near-identical pair of error popups before I reach the title screen (which I can tell by sound).

Do I need to provide any other info?

Aside: I registered just to make this report, and jeez, you wanted my RAM brand? I had to open up my tower to check  Rolleyes
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04-04-2016, 05:58 AM (This post was last modified: 04-04-2016, 06:00 AM by JosJuice.)
#2
JosJuice Offline
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This should be fixed by 4.0-9179. Because that build and newer builds unfortunately aren't available to download for Windows right now on the official website, you'll have to wait until the Windows build problem gets fixed if you don't want to build Dolphin on your own.

(I don't think knowing someone's RAM brand ever has been useful for things like this, to be honest... Tongue)
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04-04-2016, 10:39 PM
#3
Adamantium9001 Offline
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Thanks. So the next Windows build that comes out should be fine? Or is there something I should look for in the one-line description of what was changed in the build?

...

Oh look, a new Windows build.  Tongue
Aaaaaaand it works!  Big Grin
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