
OS: Win7 x64
Graphics: AMD Radeon 6870 (latest [non-beta] driver)
Dolphin build: 4.0-9158 (also occurs with 4.0-9177, the latest as of this writing. 4.0-9156 and several earlier builds going back a couple months do not have this problem.)
Game: Monster Hunter Tri (the same basic problem happened with every game I tried [about 6], but the specifics reported here are from that game)
Behaviour that causes the bug: boot the game using the OpenGL backend. That's it.
The actual bug: Immediately, a popup window complaining that a "shader failed to compile."
When dismissed, it is immediately replaced by this one:
Specifically, I run Dolphin in exclusive fullscreen, and these two errors happen before it actually takes exclusive control of the screen (indicated by my secondary monitor turning black for a split-second and the "warnings" about settings being overridden by the game's ini showing up on the main screen). Speaking of which, when I dismiss the second popup and exclusive control is taken, this is what the main screen looks like:
(I switched to windowed mode with 2x native internal resolution to get that screencap.)
This is accompanied by two more errors:
After these errors are dismissed, the screen stays in that black-with-white-rectangle state indefinitely, and I have to go through another near-identical pair of error popups before I reach the title screen (which I can tell by sound).
Do I need to provide any other info?
Aside: I registered just to make this report, and jeez, you wanted my RAM brand? I had to open up my tower to check
Graphics: AMD Radeon 6870 (latest [non-beta] driver)
Dolphin build: 4.0-9158 (also occurs with 4.0-9177, the latest as of this writing. 4.0-9156 and several earlier builds going back a couple months do not have this problem.)
Game: Monster Hunter Tri (the same basic problem happened with every game I tried [about 6], but the specifics reported here are from that game)
Behaviour that causes the bug: boot the game using the OpenGL backend. That's it.
The actual bug: Immediately, a popup window complaining that a "shader failed to compile."
When dismissed, it is immediately replaced by this one:
Specifically, I run Dolphin in exclusive fullscreen, and these two errors happen before it actually takes exclusive control of the screen (indicated by my secondary monitor turning black for a split-second and the "warnings" about settings being overridden by the game's ini showing up on the main screen). Speaking of which, when I dismiss the second popup and exclusive control is taken, this is what the main screen looks like:
(I switched to windowed mode with 2x native internal resolution to get that screencap.)
This is accompanied by two more errors:
After these errors are dismissed, the screen stays in that black-with-white-rectangle state indefinitely, and I have to go through another near-identical pair of error popups before I reach the title screen (which I can tell by sound).
Do I need to provide any other info?
Aside: I registered just to make this report, and jeez, you wanted my RAM brand? I had to open up my tower to check
