Hi everyone!
First of all: Really great piece of software! Thanks for all the hard work.
Onto the "problem" (not really a problem just something to keep track of):
In 5964: internal res. automatic, AF 16, per pixel lighting, AA 8x - steady 60fps
In 5971: same settings... in menus - 60fps, in-game - drop to 30 fps or less, sound gets slow
Game gets unplayable.
Workaround: Lower AA to 4x or 2x
So this commit seems to increase the GPU load drastically, at least in SSX3. I tried a couple of builds after 5971. They all suffer from the same behaviour (also the most recent one - 6008 as of this writing).
I only play SSX3 atm. No idea if other games are affected or if this is known to the developers or even intended behaviour.
If not: I hope this helps.
Keep up the good work!
My rig: i5 3570k, GTX 560, 8 gig RAM, SSD
First of all: Really great piece of software! Thanks for all the hard work.
Onto the "problem" (not really a problem just something to keep track of):
In 5964: internal res. automatic, AF 16, per pixel lighting, AA 8x - steady 60fps
In 5971: same settings... in menus - 60fps, in-game - drop to 30 fps or less, sound gets slow
Game gets unplayable.
Workaround: Lower AA to 4x or 2x
So this commit seems to increase the GPU load drastically, at least in SSX3. I tried a couple of builds after 5971. They all suffer from the same behaviour (also the most recent one - 6008 as of this writing).
I only play SSX3 atm. No idea if other games are affected or if this is known to the developers or even intended behaviour.
If not: I hope this helps.
Keep up the good work!
My rig: i5 3570k, GTX 560, 8 gig RAM, SSD