Hi, as title suggests, I'm using a wired 360 controller and binding it as a classic controller primarily for Xenoblade Chronicles. In the classic extension configuration screen, both of my analog sticks react to input appropriately and bind without a problem. In game, the R analog acts as if it is being held to the right. If I hold it left, the camera spins half as quickly, and if I hold it to the right the opposite.
The controller does not behave this way in other applications. I tried several Steam games and it worked fine. Thanks in advance for all your help.
The controller does not behave this way in other applications. I tried several Steam games and it worked fine. Thanks in advance for all your help.