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3X IR not same as native resolution?
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3X IR not same as native resolution?
02-09-2014, 04:19 AM
#3
Qaazavaca Qaanic
Unregistered
 
Wrong. When I disable EFB copies, the blurry-edge problem is still present, even after the bloom is gone. (along with overly dark everything, and that black box in the corner.
I think the reason AutoIR is buggy is because it is a hack designed to work with all IRs and has some off-by-one errors, et cetera, that cause the bloom to be copied from too high, or rendered too low. The blur pass stretches the glitch line into a fringe of glitchiness across the top of the screen.

That does not explain why 3xIR has that weird blurring effect that I think results from rendering then stretching to my screen resolution, meaning it's rendered at the wrong resolution. Does Mario Kart Wii have any trickery that renders the image at a reduced resolution then stretches it somehow?

Edit: By the colors of the road, it is clear that the 3x is internally rendered at a different resolution, but whether 3xIR is greater than or less than 1920x1080, I can't figure out.


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Messages In This Thread
3X IR not same as native resolution? - Qaazavaca Qaanic - 02-08-2014, 01:11 PM
RE: 3X IR not same as native resolution? - JMC47 - 02-08-2014, 04:04 PM
RE: 3X IR not same as native resolution? - Qaazavaca Qaanic - 02-09-2014, 04:19 AM
RE: 3X IR not same as native resolution? - neobrain - 02-09-2014, 05:01 AM
RE: 3X IR not same as native resolution? - Qaazavaca Qaanic - 02-09-2014, 05:04 AM
RE: 3X IR not same as native resolution? - neobrain - 02-09-2014, 05:11 AM
RE: 3X IR not same as native resolution? - Qaazavaca Qaanic - 02-09-2014, 05:18 AM
RE: 3X IR not same as native resolution? - Qaazavaca Qaanic - 02-10-2014, 05:08 AM
RE: 3X IR not same as native resolution? - Qaazavaca Qaanic - 02-14-2014, 12:48 PM

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