I love 3D too. I play all polygonal PC and emulated games in 3D if it's possible.
My only problem with 3D (I use 3D Vision 2, by the way) in Dolphin is that some effects, like water in Zelda TP, are wrong. They can be fixed with 3Dmigoto, but not with Dolphin's 3D Vision mode, because depth and convergence values aren't passed to 3Dmigoto that way. However, those shaders can be just disabled without major issues, but that isn't the most correct thing to do.
I don't know how Dolphin's shader generator should detect shaders that need a correction. We probably need something to make individual fixes per game and store them in the Dolphin "Sys" folder. But what tool should be used to fix games? A custom 3Dmigoto branch specifically made for Dolphin? That would be out of my skill set (I'm just a shader fixer, and not one of the big masters at that). Or would some complex Gecko or Action Replay codes be able to do that?
At least 3D works, which is something that most emulators don't have, and I'm very thankful for that.
My only problem with 3D (I use 3D Vision 2, by the way) in Dolphin is that some effects, like water in Zelda TP, are wrong. They can be fixed with 3Dmigoto, but not with Dolphin's 3D Vision mode, because depth and convergence values aren't passed to 3Dmigoto that way. However, those shaders can be just disabled without major issues, but that isn't the most correct thing to do.
I don't know how Dolphin's shader generator should detect shaders that need a correction. We probably need something to make individual fixes per game and store them in the Dolphin "Sys" folder. But what tool should be used to fix games? A custom 3Dmigoto branch specifically made for Dolphin? That would be out of my skill set (I'm just a shader fixer, and not one of the big masters at that). Or would some complex Gecko or Action Replay codes be able to do that?
At least 3D works, which is something that most emulators don't have, and I'm very thankful for that.
CPU: Intel Core i5 4670k @ 4.4GHz
GPU: GAINWARD GeForce GTX 1080 Phoenix "GLH"
RAM: G.SKILL Ripjaws X DDR3 16GB 1600MHz CL7
OS: Windows 7 Ultimate x64
GPU: GAINWARD GeForce GTX 1080 Phoenix "GLH"
RAM: G.SKILL Ripjaws X DDR3 16GB 1600MHz CL7
OS: Windows 7 Ultimate x64
