Works awesome for me also! Thanks, threax!
3D Vision patch (v2 !!)
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07-15-2010, 06:50 PM
(03-31-2010, 03:38 AM)Oehr Wrote: there are third party directx/direct3d plugins for project 64 and other emulators. you might wanna check those out. i like rice video plugin: http://en.wikipedia.org/wiki/Rice_Video i found another one which brought me to the topic... i always guessed this topic would be about the 150$ Nvidia 3D Vision googles good its not... cuz i was about to post a big announcement when i saw u r all playing in 3D already well somehow i stumbled upon iz3d drivers http://www.iz3d.com/ they have FREE Anaglyph in their package.. ive tried to use them with dolphin wii zelda tp fullscreen and they are working very good. i like the configuration and that u can set the images properly on how u look at the screen, so with this drivers i had a very good free 3d experience with a wii game! incredible, next up is sports resorts, this really takes it to another level! ill try the latest build with the patch too, hope it also got some configuration configs like the color and where the images should be... is Stereoscopic supported too ??? *exited* 07-15-2010, 08:49 PM
Every 3D games are play only in 3D vision. The screen of 3D vision is much large to play game. In large screen comfort to play all game. 3D vision is very useful for all game.
08-16-2010, 02:56 AM
Any updates on getting this fix polished up and into the trunk? I really wish the latest revisions were capable of Nvidia 3d.
08-26-2010, 04:58 AM
I wish new dolphin revisions would be compatible with
3D Vision, I played Mp1 and Soul Calibur 2 in 3D today and it was awesome !
[color=#FFA500]Specs[/color]: Windows Vista x64
2x 1GB Corshair DDR2 Ram Intel Core 2 Duo E6750 [color=#32CD32]@[/color] 2,76GHz Nvidia Geforce GTX 560 TI
Thought I'd upload the plugins with the new updates from the SVN. Needed a slight edit to make them compile but it was otherwise fine.
Taken from r6265 (both 64bit and 32bit): http://cid-9cd27aa5d866d5fc.office.live....6265^6.rar Hope this gets into the trunk soon. Only found one problem so far. Whenever a dialog box comes up, it makes you quit the program, so I suppose make sure "Use Panic Handlers" is switched off. Very well done though. Edit: Updated plugin. 10-05-2010, 11:57 AM
(This post was last modified: 10-06-2010, 02:45 PM by ricardokung.)
(10-04-2010, 05:36 AM)Uhyve Wrote: Thought I'd upload the plugins with the new updates from the SVN. Needed a slight edit to make them compile but it was otherwise fine. Youre my hero.Thank you 10-09-2010, 02:54 PM
So most games that I've tried have worked pretty nicely. However, Twilight Princess, Mario Galaxy and Dead Space don't seem to work (though weirdly, the latter two games are both 3D in their menues), in-game 3D Vision activates but only one picture is produced. Just wondering if anyone has found an option that makes them work, I'm guessing that some of the work needed for 3D is being done on the CPU, which would suck because it'd probably mean that those games will never be usable in 3D, unless I'm missing something (something most likely obvious).
PS Sorry I didn't notice your messages sooner ricardokung, though I wouldn't have been any help anyways. 10-09-2010, 06:09 PM
Twilight Princess for the Wii? I imagine that wouldn't work because the game uses a framebuffer to mirror the screen. Since the framebuffer is two-dimensional, you won't see anything in 3D. Try turning EFB copy off and see if it works, though that would leave you with an un-mirrored world with mirrored controls.
I tried using this, but whenever I had 3d vision enabled, the games wouldn't accept any inputs.
For inputs to work with 3D Vision, you have to enable "background input". Though I can't seem to find that option in the old input plugins.
Edit: Updated the plugins (wanted to use a HD texture pack). Edit 2: Oh man, Twilight Princess does work. Safe Texture Cache - Disabled EFB copy to texture - Enabled So pretty. Take that 3DS. Edit 3: Yay, same settings work for Mario Galaxy. My computer is nowhere near playing that full speed though... |
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