As the title says, 3D Vision is now worse than before (at least in my opinion):
- Maximum convergence is too low in the GUI slider.
- 3D Vision convergence and separation hotkeys affect the games in a weird way (HUD and shadows are displaced sideways). Besides, I can't save a "centered" profile correctly, it resets when I press the correct keys (this is Nvidia's fault probably, because it happens to me in some PC games).
- Sometimes 3D doesn't trigger. It seems random, but most of the time it doesn't work the first time I boot a game after opening Dolphin.
- GPU usage seems higher. I remember getting more than fullspeed in Zelda TP at 3xIR in Kakariko and Hyrule Field. Now I get between 23 and 25 fps. Lowering resolution to 2xIR helps, but it's too low res .
Good points:
- Separation and convergence can be changed in the .ini files. Using 125 separation and 2500 convergence are perfect (for me) for both Zelda games.
- It's good to see new options in the GUI.
- Having many stereoscopic modes is useful for people with different 3D displays.
It was working better for me before these changes. If 3D was enabled in the Nvidia Control Panel, games started in 3D automatically, and I could adjust convergence and separation the way I wanted.
Questions:
- Is this going to be this way from now on?
- Is there a way to use the old 3D method that I prefer?
- Maximum convergence is too low in the GUI slider.
- 3D Vision convergence and separation hotkeys affect the games in a weird way (HUD and shadows are displaced sideways). Besides, I can't save a "centered" profile correctly, it resets when I press the correct keys (this is Nvidia's fault probably, because it happens to me in some PC games).
- Sometimes 3D doesn't trigger. It seems random, but most of the time it doesn't work the first time I boot a game after opening Dolphin.
- GPU usage seems higher. I remember getting more than fullspeed in Zelda TP at 3xIR in Kakariko and Hyrule Field. Now I get between 23 and 25 fps. Lowering resolution to 2xIR helps, but it's too low res .
Good points:
- Separation and convergence can be changed in the .ini files. Using 125 separation and 2500 convergence are perfect (for me) for both Zelda games.
- It's good to see new options in the GUI.
- Having many stereoscopic modes is useful for people with different 3D displays.
It was working better for me before these changes. If 3D was enabled in the Nvidia Control Panel, games started in 3D automatically, and I could adjust convergence and separation the way I wanted.
Questions:
- Is this going to be this way from now on?
- Is there a way to use the old 3D method that I prefer?
CPU: Intel Core i5 4670k @ 4.4GHz
GPU: GAINWARD GeForce GTX 1080 Phoenix "GLH"
RAM: G.SKILL Ripjaws X DDR3 16GB 1600MHz CL7
OS: Windows 7 Ultimate x64
GPU: GAINWARD GeForce GTX 1080 Phoenix "GLH"
RAM: G.SKILL Ripjaws X DDR3 16GB 1600MHz CL7
OS: Windows 7 Ultimate x64