First up, try Ninja Ripper (more info), it's a more updated version of 3D ripper - I believe that's what I used last year when I was playing around with model dumping, and actually got some T poses.
Then on 3DS max, go file > Import to open your objs. Good chance your models will be cut up into many different objects, and your textures wont be placed right - just a heads up.
Then on 3DS max, go file > Import to open your objs. Good chance your models will be cut up into many different objects, and your textures wont be placed right - just a heads up.

