• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Support v
« Previous 1 ... 604 605 606 607 608 ... 1197 Next »

360 Contoller with Skyward Sword? What?
View New Posts | View Today's Posts

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
360 Contoller with Skyward Sword? What?
11-26-2013, 12:02 PM
#1
nafeasonto Offline
Junior Member
**
Posts: 48
Threads: 11
Joined: Sep 2010
How does one play Skyward Sword without the Wii motion plus? With the 360 controller? Doesn't the game need the motion plus to play? I noticed the topic under the Skyward Sword support.
Find
Reply
11-26-2013, 02:31 PM (This post was last modified: 11-26-2013, 02:32 PM by MayImilae.)
#2
MayImilae Offline
Chronically Distracted
**********
Administrators
Posts: 4,616
Threads: 120
Joined: Mar 2011
https://wiki.dolphin-emu.org/index.php?title=The_Legend_of_Zelda:_Skyward_Sword

Dolphin Emulated Wiki for Skyward Sword Wrote:Skyward Sword requires the Wii MotionPlus add-on. Dolphin is currently not capable of emulating the Wii MotionPlus; the only way for official Dolphin builds to play this game is to use a real, physical Wii remote with Wii MotionPlus. See issue 3446.

*Unofficial builds with Wii MotionPlus emulation are available. However, they require highly complex configuration and constant adjustment; and even then they are extremely difficult to play, with many sections of the game impossible to clear. See the forum for details.
[Image: RPvlSEt.png]
AMD Threadripper Pro 5975WX PBO+200 | Asrock WRX80 Creator | NVIDIA GeForce RTX 4090 FE | 64GB DDR4-3600 Octo-Channel | Windows 11 22H2 | (details)
MacBook Pro 14in | M1 Max (32 GPU Cores) | 64GB LPDDR5 6400 | macOS 12
Find
Reply
11-26-2013, 09:53 PM
#3
nafeasonto Offline
Junior Member
**
Posts: 48
Threads: 11
Joined: Sep 2010
(11-26-2013, 02:31 PM)MaJoR Wrote: https://wiki.dolphin-emu.org/index.php?title=The_Legend_of_Zelda:_Skyward_Sword

Dolphin Emulated Wiki for Skyward Sword Wrote:Skyward Sword requires the Wii MotionPlus add-on. Dolphin is currently not capable of emulating the Wii MotionPlus; the only way for official Dolphin builds to play this game is to use a real, physical Wii remote with Wii MotionPlus. See issue 3446.

*Unofficial builds with Wii MotionPlus emulation are available. However, they require highly complex configuration and constant adjustment; and even then they are extremely difficult to play, with many sections of the game impossible to clear. See the forum for details.
Yeah man i am well aware of the wiki. I asking more of how that is possible not a link to the wiki page.
Find
Reply
11-26-2013, 10:43 PM (This post was last modified: 11-27-2013, 01:53 AM by MayImilae.)
#4
MayImilae Offline
Chronically Distracted
**********
Administrators
Posts: 4,616
Threads: 120
Joined: Mar 2011
The point is that it works badly. An axis is an axis, and can easily be assigned to a joystick. So it is theoretically possible. The problem is the sheer number of axis. A wiimote plus has six axis of motion control, a nunchuk has 3 axis of motion control and 2 axis on the joystick, IR pointer has two axis, and IR forward/backward sort of makes another axis. You'd need 6 arms and 3 dual analog gamepads to make it work. Not going to happen. On top of that, you aren't just dealing with basic axis, those axis are combined in complex ways to form various actions, like "swing" or "fling" or whatever else. The only solution is an extremely complex configuration that has to be constantly adjusted for every situation.
[Image: RPvlSEt.png]
AMD Threadripper Pro 5975WX PBO+200 | Asrock WRX80 Creator | NVIDIA GeForce RTX 4090 FE | 64GB DDR4-3600 Octo-Channel | Windows 11 22H2 | (details)
MacBook Pro 14in | M1 Max (32 GPU Cores) | 64GB LPDDR5 6400 | macOS 12
Find
Reply
11-26-2013, 11:38 PM
#5
nafeasonto Offline
Junior Member
**
Posts: 48
Threads: 11
Joined: Sep 2010
(11-26-2013, 10:43 PM)MaJoR Wrote: The point is that it works badly. An axis is an axis, and can easily be assigned to a joystick. So it is theoretically possible. The problem is the sheer number of axis. A wiimote plus has six axis of motion control, a nunchuk has 3 axis of motion control and 2 axis on the joystick, IR pointer has two axis, and IR forward/backward sort of makes another axis. You'd need 6 arms and 3 dual analog gamepads to make it work. Not going to happen. The only solution is an extremely complex configuration that has to be constantly adjusted for every situation.
Yeah i figured that. I have a wii motion plua controller. But i prefer the normal controller over that wii mote. Hence why i like the GC Version of TP then Wii wii
Find
Reply
« Next Oldest | Next Newest »


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 2 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode