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337.50 nvidia driver problems with dolphin
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337.50 nvidia driver problems with dolphin
04-08-2014, 02:46 AM
#1
shinra358 Offline
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When using the new drivers, I can't play any game in opengl at all. It crashes.

When installing geforce experience, I can no longer sync my tr wiimote to the toshiba drivers to use in dolphin.


Anyone else experiencing this?
Both of these things were just working last night (before the installation of the new drivers).



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04-08-2014, 08:00 AM
#2
JMC47 Offline
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This is due to a (perceived?) driver bug on NVIDIA's part that has been around for a while.
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04-08-2014, 08:09 AM
#3
AnyOldName3 Offline
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I think it was pretty much confirmed to be a bug, and that Neobrain's contacts at nVidia are aware of it.
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04-08-2014, 08:13 AM
#4
MayImilae Offline
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Yea uh, not "perceived". It's an nvidia bug. It crashes some PC games too.
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04-08-2014, 08:15 AM (This post was last modified: 04-08-2014, 08:19 AM by shinra358.)
#5
shinra358 Offline
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Oh okay.

I would use and stay with dx11 but it not having shaders or filters wards me away from it. Does sweetfx or driver fxaa work with dx11 here?
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04-08-2014, 08:26 AM (This post was last modified: 04-08-2014, 08:27 AM by pauldacheez.)
#6
pauldacheez Offline
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// wow
// such ninjas
// plz refresh moar, self

This is a recent bug on Nvidia's part. Usually checking "Ignore Format Changes" fixes it, but if whatever games you're currently playing keep crashing, you'd be best off either using the D3D backend or downgrading to, uh... whatwasit, 332.x?
<@skid_au> fishing resort is still broken: http://i.imgur.com/dvPiQKg.png
<@neobrain> dafuq
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04-08-2014, 08:45 AM
#7
AnyOldName3 Offline
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The only issues with downgrading are that you'll lose desktop shadowplay. Before this morning, the only differences were a few % more FPS in certain games.
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04-08-2014, 08:59 AM (This post was last modified: 04-08-2014, 09:48 AM by shinra358.)
#8
shinra358 Offline
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I uninstalled the drivers 2 more times with ddu since I started this thread and I just tried out dolphin again because of more comments in this thread and now magically it's working again. Dafuq!? Does not make a lick of sense.

Edit: Okay, I see what's going on kinda. Using driver modified settings caused the emu to crash after a bit of use. Setting the driver settings to normal allows you to play dolphin again. Specifically, if you have fxaa on as the overall system setting, dolphin crashes on opengl. When I turn it off, dolphin plays again whether or not you have ignore format changes on or not xD


Edit2: I don't know if it's the newest version of dolphin or the drivers but Metroid Prime doesn't have super lag in the intro for me anymore and neither does Resident Evil 3. Seems like ebf>ram is alot faster too (if not using dolphin AA) in NSMB. Excellent.
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04-08-2014, 12:32 PM (This post was last modified: 04-08-2014, 12:32 PM by BatJoe.)
#9
BatJoe Offline
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(04-08-2014, 08:26 AM)pauldacheez Wrote: // wow
// such ninjas
// plz refresh moar, self

This is a recent bug on Nvidia's part. Usually checking "Ignore Format Changes" fixes it, but if whatever games you're currently playing keep crashing, you'd be best off either using the D3D backend or downgrading to, uh... whatwasit, 332.x?

Or, keep using the recent drivers as they are the best to always use and use dev build 489 and below. The problem started after dev build 489 and "recent" NVidia drivers.
My System: Windows 7 x64, Intel i7 5820k 4.5Ghz, nVidia 980 GTX, 16GB DDR4 2400mhz 13-13-13-35
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04-08-2014, 02:27 PM
#10
sagaopc Offline
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This is Nvidia's Devil's Driver! besides improving gaming performance, improved performance in the emulator!

Mario Galaxy is running very fluid, even using the shadowplay to record!!

I can to increase the IR to 3X!
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