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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Support v
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3178 OpenGL broken?
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3178 OpenGL broken?
05-08-2009, 10:16 PM
#1
Glurion Offline
The Evil Dragoon
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Posts: 193
Threads: 4
Joined: Mar 2009
Is the OpenGL plugin broken now or something, because it's not appearing in the plugin config anymore? Oh and before you tell me to update my drivers, i reverted back to vista x64 drivers just in case it was my win7 drivers playing up (which turns out wasnt the problem, since they were working fine for 3132). Below are a few screenshots to show that lol.

Build 3132 plugin config
[Image: 3132.png]

Build 3178 plugin config
[Image: 3178.png]

Oh and i also tried building just the Plugin_VideoOGL and that failed to build, so i guess i already answered my own question lol, unless my VS config's changed or something Huh
~Specs~

Q6600 @ 3GHz
OCZ HydroFlow MK1 Waterblock (15-18c idle is awesome)
Gigabyte G31M-ES2L
EK CoolStream 120mm Radiator
XSPC 5.25" Reservoir&Pump
NVIDIA GeForce GT240 512mb
OCZ 2GB*2
500GB Western Digital (OS)
1TB Samsung (Backup)
XCLIO Propeller
Windows 7 Professional x64
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05-08-2009, 10:30 PM (This post was last modified: 05-08-2009, 10:30 PM by LP-Ever.)
#2
LP-Ever Offline
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Posts: 65
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Joined: Mar 2009
Think it´s fixed: http://code.google.com/p/dolphin-emu/source/detail?r=3179
=====My Specs=====
Core 2 Quad Q6600 @ 2,7 Ghz OC
NVidia 9800 GT
4GB Ram @ 800 Mhz
[Windows 7 x64]
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05-08-2009, 10:35 PM (This post was last modified: 05-08-2009, 10:36 PM by Glurion.)
#3
Glurion Offline
The Evil Dragoon
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Posts: 193
Threads: 4
Joined: Mar 2009
(05-08-2009, 10:30 PM)LP-Ever Wrote: Think it´s fixed: http://code.google.com/p/dolphin-emu/source/detail?r=3179

Unfortunately not Sad, updated and tried building just the OpenGL plugin and still fails, build log below:

Code:
1>------ Build started: Project: VideoCommon, Configuration: Release x64 ------
1>Compiling...
1>HiresTextures.cpp
1>.\Src\HiresTextures.cpp(22) : fatal error C1083: Cannot open include file: 'SOIL.h': No such file or directory
1>Build log was saved at "file://c:\Users\Matt\Emulator\Gamecube\Emulator\Build\Source\Core\VideoCommon\x64\Release\BuildLog.htm"
1>VideoCommon - 1 error(s), 0 warning(s)
2>------ Build started: Project: Plugin_VideoOGL, Configuration: Release x64 ------
2>Linking...
2>Win32.obj : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance
2>   Creating library x64\Release\Plugin_VideoOGL.lib and object x64\Release\Plugin_VideoOGL.exp
2>VertexManager.obj : error LNK2001: unresolved external symbol "public: static void __cdecl PixelShaderManager::SetCustomTexScale(int,float,float)" (?SetCustomTexScale@PixelShaderManager@@SAXHMM@Z)
2>TextureMngr.obj : error LNK2001: unresolved external symbol "void __cdecl HiresTextures::Init(char const *)" (?Init@HiresTextures@@YAXPEBD@Z)
2>TextureMngr.obj : error LNK2001: unresolved external symbol "void __cdecl HiresTextures::Shutdown(void)" (?Shutdown@HiresTextures@@YAXXZ)
2>TextureMngr.obj : error LNK2001: unresolved external symbol "enum PC_TexFormat __cdecl HiresTextures::GetHiresTex(char const *,int *,int *,unsigned char *)" (?GetHiresTex@HiresTextures@@YA?AW4PC_TexFormat@@PEBDPEAH1PEAE@Z)
2>..\..\..\Binary\x64\Plugins\Plugin_VideoOGL.dll : fatal error LNK1120: 4 unresolved externals
2>Build log was saved at "file://c:\Users\Matt\Emulator\Gamecube\Emulator\Build\Source\Plugins\Plugin_VideoOGL\x64\Release\BuildLog.htm"
2>Plugin_VideoOGL - 5 error(s), 0 warning(s)
========== Build: 0 succeeded, 2 failed, 5 up-to-date, 0 skipped ==========

*EDIT* i guess i'll just have to nick the plugin from the old build Tongue
~Specs~

Q6600 @ 3GHz
OCZ HydroFlow MK1 Waterblock (15-18c idle is awesome)
Gigabyte G31M-ES2L
EK CoolStream 120mm Radiator
XSPC 5.25" Reservoir&Pump
NVIDIA GeForce GT240 512mb
OCZ 2GB*2
500GB Western Digital (OS)
1TB Samsung (Backup)
XCLIO Propeller
Windows 7 Professional x64
Find
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05-08-2009, 11:18 PM
#4
LuisR14
Unregistered
 
just rebuild the whole solution Tongue Undecided (i've had to do that before when i wanted to compile only dolphin Undecided)
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05-08-2009, 11:21 PM
#5
Glurion Offline
The Evil Dragoon
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Posts: 193
Threads: 4
Joined: Mar 2009
(05-08-2009, 11:18 PM)LuisR14 Wrote: just rebuild the whole solution Tongue Undecided (i've had to do that before when i wanted to compile only dolphin Undecided)

Already tried that Sad i even deleted all my project files and redownloaded them
~Specs~

Q6600 @ 3GHz
OCZ HydroFlow MK1 Waterblock (15-18c idle is awesome)
Gigabyte G31M-ES2L
EK CoolStream 120mm Radiator
XSPC 5.25" Reservoir&Pump
NVIDIA GeForce GT240 512mb
OCZ 2GB*2
500GB Western Digital (OS)
1TB Samsung (Backup)
XCLIO Propeller
Windows 7 Professional x64
Find
Reply
05-08-2009, 11:23 PM
#6
LuisR14
Unregistered
 
maybe you need the new Cg files Tongue (if i remember the devs upgraded to version 2.2 Tongue)
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05-08-2009, 11:27 PM
#7
Glurion Offline
The Evil Dragoon
***
Posts: 193
Threads: 4
Joined: Mar 2009
(05-08-2009, 11:23 PM)LuisR14 Wrote: maybe you need the new Cg files Tongue (if i remember the devs upgraded to version 2.2 Tongue)

Cg files?
~Specs~

Q6600 @ 3GHz
OCZ HydroFlow MK1 Waterblock (15-18c idle is awesome)
Gigabyte G31M-ES2L
EK CoolStream 120mm Radiator
XSPC 5.25" Reservoir&Pump
NVIDIA GeForce GT240 512mb
OCZ 2GB*2
500GB Western Digital (OS)
1TB Samsung (Backup)
XCLIO Propeller
Windows 7 Professional x64
Find
Reply
05-08-2009, 11:29 PM
#8
LuisR14
Unregistered
 
yes from the Cg toolkit Smile
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05-08-2009, 11:33 PM
#9
Glurion Offline
The Evil Dragoon
***
Posts: 193
Threads: 4
Joined: Mar 2009
(05-08-2009, 11:29 PM)LuisR14 Wrote: yes from the Cg toolkit Smile

Maybe so but i've never had it installed before and it's worked fine up until now
~Specs~

Q6600 @ 3GHz
OCZ HydroFlow MK1 Waterblock (15-18c idle is awesome)
Gigabyte G31M-ES2L
EK CoolStream 120mm Radiator
XSPC 5.25" Reservoir&Pump
NVIDIA GeForce GT240 512mb
OCZ 2GB*2
500GB Western Digital (OS)
1TB Samsung (Backup)
XCLIO Propeller
Windows 7 Professional x64
Find
Reply
05-08-2009, 11:44 PM
#10
LuisR14
Unregistered
 
you could just copy those files from the same folder where the compiled dolphin gets copied to Smile (cg.dll and cgGL.dll)
i just checked now and they're required for it to appear Smile
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