mediafire do not works!
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3.0-776 Up! Lectrode's Dolphin Builds (SSE 3,S3,4.1,4.2,AVX ICC Optimized)+OpenMP
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(03-02-2012, 01:17 AM)DefenderX Wrote: still don't work :/ (03-02-2012, 01:24 AM)leomar x Wrote: mediafire do not works! Reverted back to linkbucks. It should work now if you clear your browser's cache. Adf.ly doesn't seem to want to work right now, I'll be testing that more later today, as the method in which you create links is perfect for what I need.
now works
![]() concerning your newest ICC build: works pretty good, i get some FPS more at the 3 Metroid Prime games (in combination with correct VBeam emulation enabled). good job Edit: Oh.. i have some graphical glitches... strange purple objects. (and the well-known dot, but now the dot is black instead of white ._.) ![]() ![]() 03-02-2012, 02:18 AM
(03-02-2012, 01:42 AM)DefenderX Wrote: now worksThx for testing ![]() As for the glitches, try the Regular version of that revision. If you still have the glitches, then it's an issue with the source code itself and you should see if others have similar issues on Google Code and in the Support Forum 03-02-2012, 02:37 AM
Well, the same in the regular version. but if i choose the Direct3D11 backend, the purple things disappear.
the disadvantage: less FPS, Direct3D11 is slower than Direct3D9 :/ ![]() 03-02-2012, 05:19 AM
Problem with mediafire "folder no found"
Phenom II x4 965 @ 3.7ghz / Geforce 9600gt / 4gb ram/ W7 x64 / Lasted Dolphin x64 revision
03-02-2012, 05:28 AM
Clear your browser cache and deactivate your adblock plugin (if you have one)
![]() 03-03-2012, 12:16 AM
Dolphin-3.0-432-gee09def_L102_x64_ICC.7z gives me error "Internal LZO Error - decompression failed (-8)" when trying to load a save state of zelda skyward sword.
In the x64 build of 3.0-432 from the official site it works fine. (03-02-2012, 02:37 AM)DefenderX Wrote: Well, the same in the regular version. but if i choose the Direct3D11 backend, the purple things disappear.I would definitely let the devs know about that. You might also try some of the older revisions to see if that problem has always been there or just recently introduced. (03-03-2012, 12:16 AM)eMWu Wrote: Dolphin-3.0-432-gee09def_L102_x64_ICC.7z gives me error "Internal LZO Error - decompression failed (-8)" when trying to load a save state of zelda skyward sword.I will have to look into that. Can you upload the save file and PM me a link? I'm not sure how the save state functions work, but if it's something I can fix I'll try to do that. In my experience, save states don't generally work between different revisions, and may not work between different builds of the same revision by different compilers. Most of the time the memory cards do though. You might have to load the save state in the one that works, save to the memory card (be sure to back up your current memory card), and then work your way back up to the save state point from wherever it saved it. You might also check to see if the ICC build can save it's own save state and load it. I won't be able to test until later today or tomorrow, so if you get a chance before then that would help. (02-24-2012, 06:14 AM)kAs1m Wrote: Hi, Lectrode! I don't know if it's correct to ask, but if you have some free time. could you compile last ICC revision with FIFO patch? Many people will be gratefull to you! I ask you, cuz your build are certainly the best for sandy bridge owners.I have not forgotten about this, I just haven't had the time to get the code to work yet. I can't seem to get git-svn to apply SVN patch to GIT repo, so I may have to re-install the SVN and GIT software 03-03-2012, 08:10 AM
[quote=kAs1m]could you compile last ICC revision with FIFO patch?[/qoute]
Newest Revision 433 have working fifo patch inside, I tested The Last Story for 5 hours and it works for sure. Could you compile ICC revision of it? Regular is still too slow even using dx11.
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