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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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3.0-776 Up! Lectrode's Dolphin Builds (SSE 3,S3,4.1,4.2,AVX ICC Optimized)+OpenMP
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Poll: What Should I Build? 32 and 64bit Windows buids:
Regular build + SSE3
Regular build + SSE4.1
Regular build + SSE4.2
All of them, but ONLY for future revisions. Don't build any old revisions.
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3.0-776 Up! Lectrode's Dolphin Builds (SSE 3,S3,4.1,4.2,AVX ICC Optimized)+OpenMP
03-02-2012, 01:24 AM
#1,281
leomar x Offline
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mediafire do not works!
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03-02-2012, 01:25 AM (This post was last modified: 03-02-2012, 02:18 AM by Lectrode.)
#1,282
Lectrode Offline
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(03-02-2012, 01:17 AM)DefenderX Wrote: still don't work :/
I cleared my browser cache (I use Chrome v17) and i've still the same problem.
(03-02-2012, 01:24 AM)leomar x Wrote: mediafire do not works!

Reverted back to linkbucks. It should work now if you clear your browser's
cache. Adf.ly doesn't seem to want to work right now, I'll be testing that
more later today, as the method in which you create links is perfect
for what I need.

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03-02-2012, 01:42 AM (This post was last modified: 03-02-2012, 01:53 AM by DefenderX.)
#1,283
DefenderX Offline
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now works Smile

concerning your newest ICC build: works pretty good, i get some FPS more at the 3 Metroid Prime games (in combination with correct VBeam emulation enabled). good job Wink

Edit: Oh.. i have some graphical glitches... strange purple objects. (and the well-known dot, but now the dot is black instead of white ._.)

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03-02-2012, 02:18 AM
#1,284
Lectrode Offline
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(03-02-2012, 01:42 AM)DefenderX Wrote: now works Smile

concerning your newest ICC build: works pretty good, i get some FPS more at the 3 Metroid Prime games (in combination with correct VBeam emulation enabled). good job Wink

Edit: Oh.. i have some graphical glitches... strange purple objects. (and the well-known dot, but now the dot is black instead of white ._.)
Thx for testing Smile

As for the glitches, try the Regular version of that revision. If
you still have the glitches, then it's an issue with the source
code itself and you should see if others have similar issues
on Google Code and in the Support Forum
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03-02-2012, 02:37 AM
#1,285
DefenderX Offline
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Well, the same in the regular version. but if i choose the Direct3D11 backend, the purple things disappear.

the disadvantage: less FPS, Direct3D11 is slower than Direct3D9 :/
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03-02-2012, 05:19 AM
#1,286
JPZS Offline
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Problem with mediafire "folder no found"
Phenom II x4 965 @ 3.7ghz / Geforce 9600gt / 4gb ram/ W7 x64 / Lasted Dolphin x64 revision
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03-02-2012, 05:28 AM
#1,287
DefenderX Offline
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Clear your browser cache and deactivate your adblock plugin (if you have one)
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03-03-2012, 12:16 AM
#1,288
eMWu Offline
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Dolphin-3.0-432-gee09def_L102_x64_ICC.7z gives me error "Internal LZO Error - decompression failed (-8)" when trying to load a save state of zelda skyward sword.
In the x64 build of 3.0-432 from the official site it works fine.
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03-03-2012, 05:41 AM (This post was last modified: 03-03-2012, 05:45 AM by Lectrode.)
#1,289
Lectrode Offline
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(03-02-2012, 02:37 AM)DefenderX Wrote: Well, the same in the regular version. but if i choose the Direct3D11 backend, the purple things disappear.
the disadvantage: less FPS, Direct3D11 is slower than Direct3D9 :/
I would definitely let the devs know about that. You might also try
some of the older revisions to see if that problem has always been
there or just recently introduced.

(03-03-2012, 12:16 AM)eMWu Wrote: Dolphin-3.0-432-gee09def_L102_x64_ICC.7z gives me error "Internal LZO Error - decompression failed (-8)" when trying to load a save state of zelda skyward sword.
In the x64 build of 3.0-432 from the official site it works fine.
I will have to look into that. Can you upload the save file and PM me
a link?

I'm not sure how the save state functions work, but if it's something I
can fix I'll try to do that.

In my experience, save states don't generally work between different
revisions, and may not work between different builds of the same revision
by different compilers. Most of the time the memory cards do though. You
might have to load the save state in the one that works, save to the
memory card (be sure to back up your current memory card), and then
work your way back up to the save state point from wherever it saved it.

You might also check to see if the ICC build can save it's own save state
and load it. I won't be able to test until later today or tomorrow, so if you
get a chance before then that would help.


(02-24-2012, 06:14 AM)kAs1m Wrote: Hi, Lectrode! I don't know if it's correct to ask, but if you have some free time. could you compile last ICC revision with FIFO patch? Many people will be gratefull to you! I ask you, cuz your build are certainly the best for sandy bridge owners.
Pal version of The Last Story has been released, and we wish to play it without random freezes(patch should fix it).
Thanks.
I have not forgotten about this, I just haven't had the time to get the code
to work yet. I can't seem to get git-svn to apply SVN patch to GIT repo, so
I may have to re-install the SVN and GIT software
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03-03-2012, 08:10 AM
#1,290
bjakja Offline
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[quote=kAs1m]could you compile last ICC revision with FIFO patch?[/qoute]
Newest Revision 433 have working fifo patch inside, I tested The Last Story for 5 hours and it works for sure. Could you compile ICC revision of it? Regular is still too slow even using dx11.
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GPU: GTX 560 Ti Gigabyte
ram: 2x2gb dual + 2x2gb dual (8gb) 1600mhz
Sound: Xonar D2
2 wiimotes + nunchucks and sensor bar

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