Thanks for the new revision testing it out now. BTW been wondering I haven't noticed anything from ZTP hack what exactly is it supposed to speed up or help with?
Poll: What Should I Build? 32 and 64bit Windows buids: You do not have permission to vote in this poll. |
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Regular build + SSE3 | 197 | 27.82% | |
Regular build + SSE4.1 | 110 | 15.54% | |
Regular build + SSE4.2 | 194 | 27.40% | |
All of them, but ONLY for future revisions. Don't build any old revisions. | 207 | 29.24% | |
Total | 708 vote(s) | 100% |
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3.0-776 Up! Lectrode's Dolphin Builds (SSE 3,S3,4.1,4.2,AVX ICC Optimized)+OpenMP
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08-02-2010, 12:56 AM
(08-01-2010, 06:26 PM)traft Wrote: Thanks for the new revision testing it out now. BTW been wondering I haven't noticed anything from ZTP hack what exactly is it supposed to speed up or help with? After a certain point in The Legend of Zelda Twilight Princess, Hyrule Field starts to run unbearably slow. That hack fixes that. 08-02-2010, 01:02 AM
Quote:From what I can tell, building SSE4a just is not worth the time and energy. It's got even less speed-enhancing instructions than SSE4.2, which only has 7 compared to SSE4.1 which has 47. SSE4a has 6 total instructions, 4 of which you already get in the rest of SSE4 (4.1 & 4.2) Wait, so does that mean those of us with SSE4a should be able to run SSE4.1 and 4.2 as well? 08-02-2010, 06:01 AM
no they are different instructions sets.
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Wait wait wait, all this SSE stuff is confusing me.
A post in another thread says SSE3 does not work on AMD processors. Is that correct? http://forums.dolphin-emu.org/thread-217...#pid105336 If so, what version should us AMD users download?
Download the highest SSE that your CPU supports. If Z-CPU says your CPU supports SSE3, download SSE3. If it does not say 4.1 or 4.2, even if it says 4a, those won't work.
4a is not the same as 4.1 nor is it the same as 4.2. It's a different instruction set and requires a separate compilation on a separate compiler. While I probably won't be compiling SSE4a on a regular basis anytime soon, I am willing to compile some maybe once every few builds. I'm trying to find a compiler that supports it. It looks like VS2008 should, but the options I have only go up to SSE3. EDIT: I was wrong, it only goes up to SSE2.
Is the efb to RAM option there for Dx11 graphics plugin in the latest build? It hasn't been so far (week ago I last checked).
08-05-2010, 01:24 PM
No slowdowns. Not sure what was added, but its good.
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