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3.0-776 Up! Lectrode's Dolphin Builds (SSE 3,S3,4.1,4.2,AVX ICC Optimized)+OpenMP
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Poll: What Should I Build? 32 and 64bit Windows buids:
Regular build + SSE3
Regular build + SSE4.1
Regular build + SSE4.2
All of them, but ONLY for future revisions. Don't build any old revisions.
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3.0-776 Up! Lectrode's Dolphin Builds (SSE 3,S3,4.1,4.2,AVX ICC Optimized)+OpenMP
03-04-2012, 12:42 AM
#1,301
bjakja Offline
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Quote:No, that won't work. You're basically asking him to apply the changes which made current revs become slower than r6505 on r6505.
but ICC it should give some speedup and blur is rather topic for new branch of Dolphin, I can see it in many games, sometimes it's some scenes sometimes background or something else.
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03-04-2012, 01:19 AM (This post was last modified: 03-04-2012, 01:29 AM by cloud101090.)
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(03-03-2012, 11:57 PM)neobrain Wrote: No, that won't work. You're basically asking him to apply the changes which made current revs become slower than r6505 on r6505.
What about the blur effect bug?on r6505, with only copy EFB to RAM (no safe texture cache), its clear. Latest revision still have blur effect bug even texture cache is active.
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03-04-2012, 02:45 AM
#1,303
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cloud101090 Wrote:What about the blur effect bug?on r6505, with only copy EFB to RAM (no safe texture cache), its clear. Latest revision still have blur effect bug even texture cache is active.
I was testing it and texture cashe enabled made for me most of blur scenes(in newer revs there is no possibility to disable it), and second difference of settings is load hires textures that also repairing graphic but here is load custom textures and it's don't help nothing.
Specifications:
OS: Windows 7 ultimate x64
Mainboard: Asus p8p67 pro
CPU: i5 2500k 3.3ghz @4.5ghz
GPU: GTX 560 Ti Gigabyte
ram: 2x2gb dual + 2x2gb dual (8gb) 1600mhz
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03-04-2012, 02:45 AM (This post was last modified: 03-04-2012, 02:53 AM by neobrain.)
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(03-04-2012, 01:19 AM)cloud101090 Wrote:
(03-03-2012, 11:57 PM)neobrain Wrote: No, that won't work. You're basically asking him to apply the changes which made current revs become slower than r6505 on r6505.
What about the blur effect bug?on r6505, with only copy EFB to RAM (no safe texture cache), its clear. Latest revision still have blur effect bug even texture cache is active.
I have no idea what you're talking about... Remember, I'm not a database which knows all bugs that ever existed in any game out there Tongue
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03-06-2012, 01:35 AM
#1,305
bjakja Offline
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It is possible to put in Dolphin 3.0-433 fifo patch video plugins from r7591? It reduces blur in game The Last Story to minimum.
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CPU: i5 2500k 3.3ghz @4.5ghz
GPU: GTX 560 Ti Gigabyte
ram: 2x2gb dual + 2x2gb dual (8gb) 1600mhz
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03-07-2012, 06:22 AM
#1,306
SoL1D Offline
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Is anyone else getting file not found when they click on "Latest (3.0-432-gee09def)"?
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03-07-2012, 06:19 PM
#1,307
hbk Offline
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(03-07-2012, 06:22 AM)SoL1D Wrote: Is anyone else getting file not found when they click on "Latest (3.0-432-gee09def)"?

Yes. You are not the only one. Probably it's only temporary.
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03-08-2012, 04:14 AM (This post was last modified: 03-08-2012, 04:23 AM by kirbypuff.)
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@ Lectrode: Do you still accept compile requests?

Could you compile the famous SVN r6515 (Regular build) with the FifoBusy , DKTOS and the 4x internal res patch?
This could be the ultimate build for The Last Story.
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03-08-2012, 06:52 AM
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bjakja Offline
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Quote:Could you compile the famous SVN r6515 (Regular build) with the FifoBusy , DKTOS and the 4x internal res patch?
This could be the ultimate build for The Last Story.

You mean new fifo patch, it's only working with latest revisions, and old will still give freezes.
it would be better rev 3.0-438 fifo patch with graphic plugins from rev 7591 which fixes blur using dx9.
Specifications:
OS: Windows 7 ultimate x64
Mainboard: Asus p8p67 pro
CPU: i5 2500k 3.3ghz @4.5ghz
GPU: GTX 560 Ti Gigabyte
ram: 2x2gb dual + 2x2gb dual (8gb) 1600mhz
Sound: Xonar D2
2 wiimotes + nunchucks and sensor bar

Youtube fullhd
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03-08-2012, 03:29 PM (This post was last modified: 03-08-2012, 03:32 PM by Lectrode.)
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Lectrode Offline
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(03-03-2012, 07:46 PM)Gir Wrote: Should i use ICC Optimized builds if i have an AMD Processor
http://techreport.com/discussions/8547
Quote:If the program detects a "Genuine Intel" microprocessor, it executes a fully optimized code path and operates with maximum efficiency. However, if the program detects an "Authentic AMD" microprocessor, it executes a different code path that will degrade the program's performance or cause it to crash.

ICC Optimized will still deliver better performance on an AMD
processor than the vanilla builds.

Since I don't have an AMD processor to test, I can't determine
if Intel is still making their compiler run a slower code path on
AMD processors than what they can handle. There is a program
that patches Intel builds to make them not check the processor
manufacturer. You can try this to patch Dolphin.exe (make sure
you back it up before you patch it).

Compare the two builds as best you can and let us know if it
made any difference.

Of course, you don't have to do this if you don't want to. It may
even cause the computer to crash
when you run it. I don't know.

If someone with an AMD processor can test this, I'd like to know
once and for all if Intel is still doing that, even though they are
not supposed to from the last court settlement.

And to quote myself:
(06-21-2011, 08:28 AM)Lectrode Wrote: Intel signed an agreement to no longer make apps run slower on other processors.
If they keep their word/contract (and even if they don't), then [patching]
may introduce critical errors when run on an AMD processor. If the app tries
to use something specific to an Intel processor, the app will crash.

[...]

The ICC optimizations still cause dolphin to run very noticeably faster even on AMD
processors. I would go so far as to say that the main cause of the speed increase
is the ICC optimizations. The SSE is probably just the icing on the cake




(03-07-2012, 06:22 AM)SoL1D Wrote: Is anyone else getting file not found when they click on "Latest (3.0-432-gee09def)"?
Fixed. Thx Smile
*Clear browser cache to update scripts

(03-08-2012, 04:14 AM)kirbypuff Wrote: Could you compile the famous SVN r6515 (Regular build) with the FifoBusy , DKTOS and the 4x internal res patch?
This could be the ultimate build for The Last Story.
(03-08-2012, 06:52 AM)bjakja Wrote: You mean new fifo patch, it's only working with latest revisions, and old will still give freezes.
it would be better rev 3.0-438 fifo patch with graphic plugins from rev 7591 which fixes blur using dx9.
There is an older FifoBusy patch that would work with r6505. I don't
know how it compares to the FifoBusy branch in more recent revisions
nor do I know what bugs it may introduce.

I barely have enough time to compile these different revisions, let
alone try to make patches work for revisions they weren't made
for. I still want to compile the latest revision on the FifoBusy branch,
but this is midterm week. I'll be busy until Saturday at the earliest.
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